Quickleaf
Legend
My campaign world has lots of brigands, pirates, smugglers, and rebels guerillas. While the ranger or rogue can sometimes fill these roles, they're more about doing damage and I'm envisioning a class that's about accomplishing a goal (e.g. kidnap the princess, steal the horses, etc) and getting out safely than killing enemies. I came up with the name "Raider" to accomodate a variety of concepts, but I could just as easily name it marauder or brigand I suppose.
The features I'm considering are more "controller-y":
* do action X or else take Y damage/condition
* push/pull/slide
* cause panic among enemies & horses
* force enemies to scatter with intimidation/AoE attacks
* create threatened zones with ranged or melee
* impose penalties on enemies like taking higher ground
* change terrain to create obstacles/cover or get around cover
My only fear is working on a class that tries to be a martial controller when perhaps all I need to do is make some augments to the ranger or rogue?
The features I'm considering are more "controller-y":
* do action X or else take Y damage/condition
* push/pull/slide
* cause panic among enemies & horses
* force enemies to scatter with intimidation/AoE attacks
* create threatened zones with ranged or melee
* impose penalties on enemies like taking higher ground
* change terrain to create obstacles/cover or get around cover
My only fear is working on a class that tries to be a martial controller when perhaps all I need to do is make some augments to the ranger or rogue?