Alright, so I ran the adventure yesterday with four players.
So we have those guys (no, not those, those, over there!)
Player 1 -The guy who played a bit of star wars Saga and half an improvised DnD game. He played Corrin.
Player 2 -A player I've been playing with since high school, who enjoys trying every game he gets his hands on. He has some DM experience. He was playin' the Cleric.
Player 3 -Another guy from back in high school, without any DMing experience, but, you know, he knows is stuff. He's using Riardon.
Player 4 -And finally, my best friend (and grognard), playing Skamos.
4 players, so Varkaze didn't interfere, but I kept 4 hobgoblins at the hobbo encounter (I can't remember the room number, I'm not on my own computer). Nightscale had 200 HP, but I decided she went bloodied at 100, because I felt sadistic.
It all begins at the entrance, where the party decides to not do any stealth of any kind. So Ichi-Ichi hits the alarm. The team get the rules disturbingly fast, even player one, with his limited experience (I was suprised, to be honest). The proceed to paint the cave with the blood of kobolds, except for Otto-Wombo, who goes to reach Meepo (The team killed all of the minions in 3 rounds).
They proceed to Meepo's place, and Corrin gets a spider to the face. Otto-Wombo stayed around for the fight, but eventually gave up. After some funny threatning from Skamos as he tried to learn who was the boss, Otto took a dagger and a chicken to draw a dragon on a wall. The party is a bit freaked out, but they go on after releasing the kobold (much to Skamos' dismay).
The Hobbo encounter was rough, I had more character dropped in that one then in the boss fight, funny story. The 2 archers were nasty, but that's my fault for being sadistic. The got scared by Varkaze pretty fast, and he didn't last long (died just before using his staff of doom because of an action point, true story). The finally killed 'em all, thanks to some nice shifting from the ranger and some nice wizardly bombs!
Everyone has about 4-5 healing surge left for the last fight. Of course, they all fail on that perception check and get some acide to the face. The fight was ultimately won because of too many failed saves by the dragon (the paladin's daily can be nasty).
Except the grognard, who, well, was a grognard (All the classes use the same systems! That's BAD! and balance is bad nonesense), everyone enjoyed the experience. I heard the fact that 3.5 and 4e can't really be compared, because it's not the same game anymore (while staying DnD).
As a DM, I loved it. It was a total geekgasm to run. So smooth, so easy... I just needed my little grid (a grid I made on my map to keep track of initiative, ongoing damage, number of failed death save, number of time each character fell(just to piss them off
), the remaining action points and the remaining healing surges for everyone) and the rest was just... fluid.
We went through the whole adventure in around 4 hours, and, I just had fun DMing that, more then I had in a long time DMing. I mean, everything is so... so obvious. The tactics are fun to use, and I got to run a dragon without wanting to either kill myself or my players. The kobolds felt nasty, the hobgoblins felt military-like. And I just loved that spider too!
I am looking foward to playing the fighter myself at some point!