pukunui
Legend
Thanks for responding about that. I, too, liked the idea that the critters could speak in a language that the PCs couldn't understand, but what I thought was odd was that you went into such detail about what the graffiti said and had a translation of Meepo's hidden scroll and all that, despite the fact that none of the PCs could read any of it. I made it so Meepo could speak Common and the one surviving kobold who surrendered was able to speak enough Common to understand the PCs and tell them he surrendered and that they should go speak to his king.Olgar Shiverstone said:RE: Draconic. This was an intentional design choice when I saw we finally had monsters who did not speak Common. I quite enjoy having monsters converse in languages the players don't understand ... makes things more mysterious and causes the players to work to communicate. Though perhaps one or two of the critters should speak Common ...