Rain of Steel = being hit by an attack


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Damn Markn you on a roll. I suppose I just hate the power to begin with. If it were up to me I would make it an aura.

:lol: I've had a player use this power for LOOONG time now. It's pretty cool from a player perspective, but a pain from the DM perspective.

If its one thing I learned with 4e, throw realism out the window. I once immobilized a ranger that was standing on a beam near the ceiling. I then proceeded to slide him off the beam (he failed his save) and I rolled damage for the fall. He looked at me and said he uses acrobatics to reduce the damage. I told him, he was immobilized and immobilized doesn't prevent you from doing anything else - just moving from that square.

From that point on, I gave up on realism.
 

In my logic world yeah. It would not function as an attack but as an effect coming from the aura. But that's just how I think. I suppose it does make sense as written, I just think that the line between attack and not attack could be much clearer than wotc has made it.
 


You cannot take immediate actions on your own turn. Rain of Steel kicks in at the start of the foulspawn's turn. Ergo, the foulspawn cannot use this power to react to Rain of Steel.
 

Bend Space is not concerned with whether you use an attack. It is concerned with whether you -hit- with an attack.

That requires an attack roll... so no attack roll, no hit. (same as a power that triggers on a miss requires an attack roll)
Yep. It's not an Interrupt triggered by "you take damage", it's an Interrupt triggered by "hit by an attack".

No attack roll => no hit.

Cheers, -- N
 

He didn't hit on an attack because he didn't make one. He dealt damage.
Yep. It's just like being in the line of fire on Cleave. You neither attack nor hit (nor miss, for that matter) the target, so it won't trigger anything that relies on any of those conditions.

-O
 

If its one thing I learned with 4e, throw realism out the window. I once immobilized a ranger that was standing on a beam near the ceiling. I then proceeded to slide him off the beam (he failed his save) and I rolled damage for the fall. He looked at me and said he uses acrobatics to reduce the damage. I told him, he was immobilized and immobilized doesn't prevent you from doing anything else - just moving from that square.

From that point on, I gave up on realism.

What is the conundrum here? That he was immobilized and could still be pushed or that while immobilized he could still make an acrobatics check? It's tough to tell who is talking in your wording...

For me, I throw strict "realism" out the window any time I sit down to play any edition of DnD. Anybody that can be shot by 8 arrows, blasted by a dragon's breath twice, get knocked off a 30' cliff and still be swinging his sword while on fire and being burned by acid kinda strains the realism barrier for me...
 

What is the conundrum here? That he was immobilized and could still be pushed or that while immobilized he could still make an acrobatics check? It's tough to tell who is talking in your wording...

For me, I throw strict "realism" out the window any time I sit down to play any edition of DnD. Anybody that can be shot by 8 arrows, blasted by a dragon's breath twice, get knocked off a 30' cliff and still be swinging his sword while on fire and being burned by acid kinda strains the realism barrier for me...

Let me try to be a bit clearer then. ;) The fact that someone can get hit by something (lets say a ray attack) and be immobilized, yet still have the abiliity to do flips and cartwheels in the air (aka acrobatics) to prevent falling damage just seems kind of wonky to me. I'm sure if I thought about it for 5 minutes I could come up with a realistic reason, but to do that all the time strains my brain.

I get your point though and never disagreed with it. In fact, I was helping Flipguarder to that conclusion...
 

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