Beholder Bob
First Post
Ok, I'm writing out a series of encounters, and there is a possibility of some real nastiness coming down on the players. I would think this encounter supremely avoidable, but you know players... they get into the darndest predicaments!
The possible situation: they walk through an open portcullis into a 30x40 room, with a closed portcullis on the other side and 2 iron doors to either side. The portcullis behind them closes. They are ordered to drop their weapons and move to the far side of the room - or flammable oil will be poured into the courtyard (the bad guys have 4 barrels of lamp oil). The oil is poured, with a final warning - failing that, a few tinder twigs are tossed into the mess.
This is a game for 6-8 4th level characters.
What do you think the damage should be?
My initial gut rating is 2d6 per round (they are saturated with oil, not just a pint tossed on them), and automatically catch fire and burn for 1d6/round plus another 1d6 per round if in a square with burning oil. Each barrel produces enough oil to cover 4 adj squares and burns for 6 rounds before going out. You can not extinguish the fire on you while in a square with fire - and it is a DC 18 to put it out otherwise, with a +4 if you are covered & smothered by a non-burning blanket, roll on non-burning ground, or are doused with 4+ gallons of water.
Now - the above sounds harsh, but the PCs can see the room prior to entry, are aware guards are above the room, and the ceiling is covered in murder holes. Really - is this too harsh? If so, how would you run it?
B
B
The possible situation: they walk through an open portcullis into a 30x40 room, with a closed portcullis on the other side and 2 iron doors to either side. The portcullis behind them closes. They are ordered to drop their weapons and move to the far side of the room - or flammable oil will be poured into the courtyard (the bad guys have 4 barrels of lamp oil). The oil is poured, with a final warning - failing that, a few tinder twigs are tossed into the mess.
This is a game for 6-8 4th level characters.
What do you think the damage should be?
My initial gut rating is 2d6 per round (they are saturated with oil, not just a pint tossed on them), and automatically catch fire and burn for 1d6/round plus another 1d6 per round if in a square with burning oil. Each barrel produces enough oil to cover 4 adj squares and burns for 6 rounds before going out. You can not extinguish the fire on you while in a square with fire - and it is a DC 18 to put it out otherwise, with a +4 if you are covered & smothered by a non-burning blanket, roll on non-burning ground, or are doused with 4+ gallons of water.
Now - the above sounds harsh, but the PCs can see the room prior to entry, are aware guards are above the room, and the ceiling is covered in murder holes. Really - is this too harsh? If so, how would you run it?
B
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