Beholder Bob
First Post
Ok, I'm writing out a series of encounters, and there is a possibility of some real nastiness coming down on the players.  I would think this encounter supremely avoidable, but you know players... they get into the darndest predicaments!
The possible situation: they walk through an open portcullis into a 30x40 room, with a closed portcullis on the other side and 2 iron doors to either side. The portcullis behind them closes. They are ordered to drop their weapons and move to the far side of the room - or flammable oil will be poured into the courtyard (the bad guys have 4 barrels of lamp oil). The oil is poured, with a final warning - failing that, a few tinder twigs are tossed into the mess.
This is a game for 6-8 4th level characters.
What do you think the damage should be?
My initial gut rating is 2d6 per round (they are saturated with oil, not just a pint tossed on them), and automatically catch fire and burn for 1d6/round plus another 1d6 per round if in a square with burning oil. Each barrel produces enough oil to cover 4 adj squares and burns for 6 rounds before going out. You can not extinguish the fire on you while in a square with fire - and it is a DC 18 to put it out otherwise, with a +4 if you are covered & smothered by a non-burning blanket, roll on non-burning ground, or are doused with 4+ gallons of water.
Now - the above sounds harsh, but the PCs can see the room prior to entry, are aware guards are above the room, and the ceiling is covered in murder holes. Really - is this too harsh? If so, how would you run it?
B![Devious    :] :]](http://www.enworld.org/forum/images/smilies/devious.png) B
B
				
			The possible situation: they walk through an open portcullis into a 30x40 room, with a closed portcullis on the other side and 2 iron doors to either side. The portcullis behind them closes. They are ordered to drop their weapons and move to the far side of the room - or flammable oil will be poured into the courtyard (the bad guys have 4 barrels of lamp oil). The oil is poured, with a final warning - failing that, a few tinder twigs are tossed into the mess.
This is a game for 6-8 4th level characters.
What do you think the damage should be?
My initial gut rating is 2d6 per round (they are saturated with oil, not just a pint tossed on them), and automatically catch fire and burn for 1d6/round plus another 1d6 per round if in a square with burning oil. Each barrel produces enough oil to cover 4 adj squares and burns for 6 rounds before going out. You can not extinguish the fire on you while in a square with fire - and it is a DC 18 to put it out otherwise, with a +4 if you are covered & smothered by a non-burning blanket, roll on non-burning ground, or are doused with 4+ gallons of water.
Now - the above sounds harsh, but the PCs can see the room prior to entry, are aware guards are above the room, and the ceiling is covered in murder holes. Really - is this too harsh? If so, how would you run it?
B
![Devious    :] :]](http://www.enworld.org/forum/images/smilies/devious.png) B
B 
				 
 
		 
 
		 In the trap Cyclone the Deadly Maypole, spinning weights rise out of the floor and repeatedly bash the PCs, and if they survive until the weights are above their height, the weights start hitting bars of flint on the walls.  Hmm...
 In the trap Cyclone the Deadly Maypole, spinning weights rise out of the floor and repeatedly bash the PCs, and if they survive until the weights are above their height, the weights start hitting bars of flint on the walls.  Hmm... 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		