pukunui
Legend
You say there's no wrong way to do raise dead and then go on to outline how you think this new way is, essentially, the wrong way to do it. How is that not contradicting yourself?Irda Ranger said:No. Read it closer.
You say there's no wrong way to do raise dead and then go on to outline how you think this new way is, essentially, the wrong way to do it. How is that not contradicting yourself?Irda Ranger said:No. Read it closer.
kinem said:Actually, as a pro-simulationist, I consider this yet another outrage. What does "destiny" mean? Why should the gods allow Harry the adventurer to be raised, only to see him fall into the next pit trap and die and be be left to rot, while the favored high priest has no 'destiny' and cannot be raised?
OK. Character has the destiny of slaying a great evil in single combat. Evil slips and falls in a 200' spiked death pit.ainatan said:Give me an example to toy with.
Destiny as a force in the world is not the problem. Destiny as handwaving, that doesn't have characters engaging in elaborate schemes to make the rules of destiny work in their favor, or optionally simply murdering the in-game personality in charge of destiny, is the problem.Jonathan Moyer said:As I understand it (from various GNS arguments in days of yore), the term "simulationist" can involve simulating the physics of a genre in addition to simulating the physics of the real world. So by saying Raise Dead only works for people with unfulfilled destinies, we have established an element of the D&D genre. The mechanics, then, are such that they simulate this genre element. So therefore it's simulationist.
Gods work in mysterious ways.kinem said:Actually, as a pro-simulationist, I consider this yet another outrage. What does "destiny" mean? Why should the gods allow Harry the adventurer to be raised, only to see him fall into the next pit trap and die and be be left to rot, while the favored high priest has no 'destiny' and cannot be raised?
Then DM un-fiat it. Why is this such a difficult concept for people to grasp? Naysayers are always acting like everybody must obey the rules as if they're some divine commandment.Kraydak said:/agree. As a simulationist I hate this change, and utterly fail to see how anyone could think it is, in any way, shape or form, pro-simulationism. It is pure, rules-enshrined, DM fiat.
Ooh, well said!eleran said:How would a simulationist approach Raise Dead then? I am anxious to see how Raise Dead works in the real world.
I've never considered that a problem. Only the highest-level priests can cast it, so very few NPCs will even have access to it. Also, you'd imagine clerics tend to be quite strict about who they raise and under what circumstances, so unless the party can find a priest of a commerce/trade god of high enough level to raise dead, it's still a rare and special event. IME, anyway.Plane Sailing said:If 4e rules state that only those with unfulfilled destiny can be raised (however that may be defined) it removes the whole 'campaign world with raise dead' problem at a stroke.
Yes; and?Sir Sebastian Hardin said:And if the beloved king is killed...
"you raise the taxes, you sell stuff or even sell yourself but you get those 5000 gp within a week or you can say goodbye to your head! Got it?"
so says the lovely, mourning Queen.
Here's the link to the SRD: LINK Apparently you need to go read it again. Either that or read my example #1 again. Assuming that Bob's sister wants to come back (and why wouldn't she?), example #1 is impossible under 3.5.pukunui said:Bad DMing or not, neither of your examples is impossible under the 3.5 Raise Dead rules either, so I don't really see what you're getting at.
Note that I merged two of Robert's posts. I also added the orange coloring to hi-light the key bit (IMO). - IRrobertliguori said:But the DM isn't master of fate. The proper term for the master of fate is "Author". DM implies dice and player free will ... Declaring that will-of-the-DM destiny can randomly trump any of them means you're no longer actually playing a game with meaningful rules, and not declaring so means that destiny can be casually overridden by unanticipated outcomes.
Two options:robertliguori said:OK. Character has the destiny of slaying a great evil in single combat. Evil slips and falls in a 200' spiked death pit.
Character has destiny of slaying great evil. Character leaves continent and refuses to engage in any actions that directly engage evil.
Character has destiny of preserving X. Character destroys X.
Character has a destiny of preserving X. Other character destroys X.
Character has destiny of preserving X. Character locks away X in such a way that it is under a controlled hazard, always in peril but never actually destroyed, and adventures freely.
Character has a destiny that requires X to not be destroyed. Character subjects X to stress, trusting in destiny to make sure that X never actually becomes irrecoverable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.