Stalker0 said:
Raise Dead: Its one of those things that is always an issue for world builders. How does a society deal with a world in raising the dead is so easy? Kings that can just come back, high priests that cannot really be killed.
Ok, since you ask.
You know how in stories when the villain(ess) captures the prince(ess) and instead of killing them immediately, they always say something like, "We can't kill them now. We have to do this in the right way."
Well, in my campaign, when they say that, ressurection is one of the things that they are planning against. Kings often can just come back. But anyone powerful likely to plan an assassination of a king or prince will realize that there are far more permenent ways of getting rid of a king than simply killing them, and which at least partially take the matter out of the gods hands. Like for example, turning them into a frog and leaving them in random ponds. Wicked queens anxious to dispose of younger rivals take pains to insure that the body of thier victim is never found, up to and including cannibalism. Evil priests insure that the soul is devoured by ancient evils, never to return. Evil wizards imprison the souls of thier enemies in gems, which are lost to dragon hordes, buried in ancient tombs, or dropped into deep wells.
Death might not be permenent, but there are things worse than death.
Everyone has their own reason, but those reasons are often hand waves on the "realism" of the world.
My stories work under faerie tale logic. Realism is just part of the pastiche.
So I greatly applaud 4e's way to handle raise dead:
"You can only be raised if you have an unfulfilled destiny."
Hasn't this always been part of the assumption? I can't find a 1st edition quote, but I would assume no one has to come back that doesn't want to. My take was always, "Does the character have anything they think worth coming back for?" True love? A good mutton, lettuse, and tomato sandwich? If so, ressurection is possible, if not terribly common. Your average merchant prince watching his family falling to squabbling over his inheritance and secretly hoping he stays dead generally decides that he's better taking his chances on the next life. You average high priest decides now is the time to take his reward. Kings decide to leave thier lands in the hands of thier son. Some of course come back, but its not a 100% thing. Actually, there was a defined chance of failure in 1st edition.