Majoru Oakheart
Adventurer
The idea is that in the default D&D world that only "recently" a human nation that spanned almost the whole world (or continent) has fallen. Before that, they lasted a long time. Long enough to create roads all over the land, promote trade for hundreds or thousands of years, spread knowledge and magic all over the place, and so on.Aenghus said:In the light of the 4e resurrection rule I see the typical reaction being more like a third world peasant whose wife is sick and needs an organ transplant. Maybe expensive high-tech western medicine could save her but he doesn't know anyone who has been similarly saved personally, and neither does anyone in his village. Nor could his entire village afford the cost of either the transport or the treatment itself, and there is no guarantee that it would work.
The above analogy is of limited use, as for the fantasy peasant there is no tv, internet or phones, he's almost certainly illiterate and dependent on word of mouth and stories to learn anything.
When this kingdom fell, it left cities or states to fend for themselves without an overreaching government in place to support them anymore. Some fell themselves, leaving large areas of land without a government at all, but with the people still living there.
These people remember when there were people around who could bring back the dead. There might even be a couple of people left in their towns/villages who have the knowledge to do so. Either that or they know of a nearby city where it can be done.
The world may not have the internet, cell phones, and the like. It does have sending stones capable of instantly transmitting messages from one side of the planet to the other. Even assuming you don't want such a thing to be common, most D&D worlds do have one major factor over the real world: Thousands and thousands of years of history at about the same "technology" level.
In the default world, the tieflings had an empire spanning half the world for thousands of years where they were capable of bringing back the dead all the time. So did the dragonborn. So did the humans. Plus, there were older empires that were even more grand.
Unlike the modern day world where the ability to actually save someone from most diseases has been around only for the last 100 years, the ability to magically cure disease, wounds, even death has been around 10,000 to 20,000 years. And it has touched nearly every place on the planet at least 4 or 5 times.
I certainly see it as something almost everyone in the world has at least heard of being a possibility. The knowledge to do so may even be passed down from generation to generation. It is likely filled with rumors and half forgotten truths. People might(wrongly) believe that only royalty can come back to life or that only those in the prime of their life can return.