The two DMs I play under have either banished revivification or intend to in the future because of the social headaches involved. They don't want to deal with it. I took a different approach. I put hours of thought and consideration into how the issue would be dealt with in a "realistic" way ( I hate to use that word in a fantasy context, but you know what I mean). Here's what I came up with:
BARTERING FOR THE DEAD
It is customary in Dathmyrr, Ithmyrr, and among the aristocracy of Aeradriis to collect the corpses of fallen enemy aristocrats and hold them for ransom against revivification. Commonly, if the ransom demand is agreed to, the captors perform the revivification, and then a prisoner transfer takes place. The newly revived prisoner is usually treated with the respect due an aristocrat of his station, while being held for ransom. This custom is considered honorable, and is known as Quolonarq, a High Ar’dathii word that roughly translates as “honoring the dead.”
In less civilized regions, and among bitter enemies, it is common to steal the corpse or head of a hated enemy to prevent revivification altogether. Sometimes the parts are separated and burned to ash. Sometimes the heads are taken, then held for ransom in a gruesome parody of quolonarq. Treating fallen foes in this manner is considered dishonorable among the chivalry of Dathmyrr and Aeradriis, though it has proven an effective deterrent from invasion for some indigenous people, such as the Thamuli.
THE SOCIETY OF REVIVIFICATION
In Ithmyrr, acceptance of revivification assumes renunciation of all inheritable land and title. A revived person is not permitted to breed, by penalty of death, and is known as a Revenant. Among the Sheptii, revivification is not allowed, and is considered blasphemous.
In Dathmyrr, there is a one-month moratorium on an heir’s inheritance, during which time, if the dead benefactor is resurrected, he retains all inheritable wealth. After the one-month limit has passed, the benefactor, if revived, is ever after reduced in status to family advisor by law. For instance, a Baron revived after the one-month limit passes all land and title to his heir and becomes a Baron-Emeritus, often his heir’s advisor, councilor, or confidant. For the purposes of lineage, any future scions of the Baron-Emeritus are not considered heirs, nor do they carry the family name. Although these children are accorded the respect due their lineage, they are in all legal ways treated as bastards.
In Aeradriis, there are two customs. Under the Gomi tradition, when a person with inheritable wealth and opportunity for revivification is slain, a tribal council is called, of no less than three members, wherein a decision is made whether to allow revivification, based on the individual’s merits. The Gomi proclivity is to deny revivification, which they generally view as unwholesome. Exceptional individuals, however, are sometimes allowed to be revived for specific purposes. The Aeradriin aristocracy follows the Dathmyrrian tradition, although the moratorium period is only a fortnight (two weeks).
In Thamul, there exists perhaps the most accommodating laws on the matter. If a sire is slain and then revived, he and his heirs are to work out amongst themselves how the inheritable wealth is divided, if at all. Thus, sometimes the sire retains everything, sometimes he splits it with his heirs, and sometimes the heirs get everything. Priests of Brand and Shai-Narm enforce this policy among the secluded clansfolk. In the case that the participants can’t come to an agreement, the priests decide who is entitled to what.
In the cities of the Jade Crescent, the priests of the goddess Yorvandul adjudicate the matter of who gets what after a revivification.
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And that's what I do. It was rewarding work that has lent great verisimilitude to my campaign world.