A knight's foes must treat all squares the knight threatens as difficult terrain. This has always struck me as a poorly-conceived ability. At a glance, it sounds like it just eats up movement, but difficult terrain also prevents charges. Can't charge the knight or past him unless your reach exceeds his.
This class feature seems pretty much a no-go IMHO on that basis alone (I just happen to think that the image of the knight standing up to a brutal charge is not something to throw on a poor-conceived ability), but are there even further ramifications beyond that?
This class feature seems pretty much a no-go IMHO on that basis alone (I just happen to think that the image of the knight standing up to a brutal charge is not something to throw on a poor-conceived ability), but are there even further ramifications beyond that?