Liminal Syzygy
Community Supporter
Something that I never realized until recently is the note 3 of table 8-6, on pg. 151 of the 3.5 PH... Which states in the case of attacking someone who is grappling: "Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC."
I never keyed into the roll randomly portion, and the Rogue IMC has been sneak attacking grappling opponents regularly. It seems I'm not the only person that has overlooked this detail:
http://www.enworld.org/forums/showthread.php?t=75049
On one hand, from a realism standpoint, it seems ridiculous that if you accidentally hit an ally randomly, that you apply sneak attack damage automatically.
But on the other hand, from a game balance standpoint, I think the ability to get a sneak attack on a grappled opponent (or worse a series in a full attack including an Expert Tactician extra whack) so easily is a bit much. Worse, it really shuts down what I think is a valid combat tactic, making it suicide to grapple a member of my party as the Rogue would be there making sure the opponent paid for it.
Have others missed this rule? For those that haven't, how has it worked in your game?
I never keyed into the roll randomly portion, and the Rogue IMC has been sneak attacking grappling opponents regularly. It seems I'm not the only person that has overlooked this detail:
http://www.enworld.org/forums/showthread.php?t=75049
On one hand, from a realism standpoint, it seems ridiculous that if you accidentally hit an ally randomly, that you apply sneak attack damage automatically.
But on the other hand, from a game balance standpoint, I think the ability to get a sneak attack on a grappled opponent (or worse a series in a full attack including an Expert Tactician extra whack) so easily is a bit much. Worse, it really shuts down what I think is a valid combat tactic, making it suicide to grapple a member of my party as the Rogue would be there making sure the opponent paid for it.
Have others missed this rule? For those that haven't, how has it worked in your game?