Toj
First Post
One thing my players and I like is the randomness of rolling ability scores.
One thing I don't like about this is the point spread that can come from this. Right away you can mess up the true 'power' of a character.
One person could roll:
11, 9, 10, 15, 9, 13 for a total of 67
Another could roll:
17, 16, 15, 17, 13, 9 for a total of 87
There is already a big difference in power between these two characters.
Does anyone have a way of enjoying the flavor of randomness, but still having the whole 1st level character being the correct CR.
I have thought about making a little chart for "ECL" modifiers based on your point total. Where if you roll between a and b your ECL is 0, if you roll between x and y youe ECL is +1.
Any ideas?
One thing I don't like about this is the point spread that can come from this. Right away you can mess up the true 'power' of a character.
One person could roll:
11, 9, 10, 15, 9, 13 for a total of 67
Another could roll:
17, 16, 15, 17, 13, 9 for a total of 87
There is already a big difference in power between these two characters.
Does anyone have a way of enjoying the flavor of randomness, but still having the whole 1st level character being the correct CR.
I have thought about making a little chart for "ECL" modifiers based on your point total. Where if you roll between a and b your ECL is 0, if you roll between x and y youe ECL is +1.
Any ideas?