LostSoul
Adventurer
I use random encounters; they are an important part of the economy of my game. I do a whole bunch of things differently in my hack, and in that context random encounters work. I use reaction rolls, a quicker combat resolution system, different reward system, different extended rests, and a bunch of other things.
Overland/Wilderness: I make a check every 4 hours. 1 on 1d6. This goes for any hex that hasn't been "cleared". The level of the encounter is based on the level of the hex, modified (-2 to +4) by a d20 roll.
Dungeons: I make a check every 5 minutes. Again, 1 on 1d6, encounter level generated the same way as above.
I think the lists that I roll on are pretty lame, but they seem to work pretty well in play. I would like to re-do them but eh...
Overland/Wilderness: I make a check every 4 hours. 1 on 1d6. This goes for any hex that hasn't been "cleared". The level of the encounter is based on the level of the hex, modified (-2 to +4) by a d20 roll.
Dungeons: I make a check every 5 minutes. Again, 1 on 1d6, encounter level generated the same way as above.
I think the lists that I roll on are pretty lame, but they seem to work pretty well in play. I would like to re-do them but eh...