Random Monster Generator: Beta 05!


I made this thing a while back, but I'm working on it again! It's looking very good these days, and it's got legendary monsters now! Unfortunately Google removed the API I was using to add images to the results, but such is life.

Some things that are awesome about it:
- Generates a whole Monster Manual worth of monsters. More, even. You could run a whole campaign, and probably more, by running this thing ONCE. Wow!
- NEW! Includes raceless NPCs like in the MM Appendix.
- NEW! Includes Legendary monsters and Lair actions.
- These monsters aren't just hacked together nonsense. They fit into themes, they prefer to cast appropriate spells, they can share species with other monsters, and they tend to have abilities appropriate to their climate, all while still being random enough to be interesting.
- Did I say SPELLS? I did. Monsters could have innate spells, or straight up spellcasting, chosen from among every PHB and Xanathar's Guide spell. All those spells are tagged, so monsters know which kinds they want to take. Does that ice fairy have mostly ENCHANTMENT and ILLUSION spells, with a few FROST spells thrown in? You bet your sweet ass it does!
- Monster can SUMMON other monsters that have ALREADY BEEN GENERATED.
- Monsters are usually KIND OF BALANCED. They might be off by a CR here and there, but most of them are usable WITHOUT ANY MANUAL MODIFICATION. Rad.
- Monsters are generated in sets, each with an intended PC level. For example, a high level set might have low-CR monsters, but those monsters will be simple and easy to use as minions, while a lower level set might have similar CR monsters that are more complex.
- All of this is FORMATTED NEATLY for your viewing pleasure, with stat blocks that resemble those found in the Monster Manual.

- Pokemon mode: Originally designed for my Pocket Summoner class, you can have this thing generate stats for a monster at every level, and it will even evolve. Perfect for companion monsters, summons, reoccurring enemies that get tougher each time, or anything else you can think to do with levelable monsters.

Still to come:
- MORE CONTENT. You might see some abilities repeat a lot, as I still have tons of content to add. If you have an ability you think would be cool to have in there, LET ME KNOW.
- MORE LEGENDARY STUFF. Legendary and Lair actions are still a new thing in the generator, so they're a bit limited.

Maybe to come:
- Weapon damage is not consistent with the PBH. It may never be.
- Save DCs for special abilities are not based on ability scores. They also may never be. Spells are, however.
- An encounter generator that uses output from the monster generator.

You can take a look at some example output I just generated.
Example 1
Example 2

Known Bugs: The generator can stall sometimes and I'm not sure why. It doesn't happen very often, though, and you just need to restart it. There may be other rare cases where it crashes, but again, just restart it.

Feedback: Let me know what you think, if you encounter any errors, or have any suggestions.

Special Thanks: Special thanks still go to to Surf for their monster analysis posts a while back, which helped me get the math right.

About Me: I'm Chris "Goober" Ramsley, and I've been homebrewing since forever, and doing it at a professional level for a little while. You can find some of my stuff on the DMs Guild these days.

Downloading and Running:
You can get the current version of the generator HERE. Just unzip into a folder, and run main.exe. All it does is run main.lua though, so if you're not on a PC, you can use any Lua interpreter and just run main.lua.

You can change a lot of parameters in the Config.lua file. Just open it up in any text editor, and it includes instructions on what each parameter does.

When you run the program, it will generate an HTML file. It won't overwrite previous results.

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