Yeah sorry it was a quick post. Basically it was a young Green 5th level solo.
Thanks for that.
First, an adult green dragon only has one encounter power, everything else is at-will or refresh. So let's see what it can do.
1) Any time someone does not move, he knocks them prone.
2) Luring Glare can be used to shift people around.
3) His breath weapon slows enemies
4) He moves 8 and flies 10 which makes him faster than almost anyone.
Did you capitalize on this dragon's strengths? Green dragons are like real estate, it's all about location location location. They tend to live in forests, which implies lots of cover, and lots of difficult terrain.
Green dragons also rely heavily on traps and hazards. They have the ability to make people go wherever the hell they want to. Their opposition often doesn't have the same benefit.
Imagine something set up like this:
Code:
. T . T . T D T . T . T .
. . . . . D . . . . . . .
. T . T . T D T . T . T .
. . . . . D D . . . . . .
. T . T D T . T . T . T .
D D D D D . . . . . . . .
D T D T . T . T D T D T D
. . . . . . . . . D D D D
. T . T . T . T D T . T .
. . . . . . . . D D . . .
. T . T . T . T D T . T .
. . . . . . . . D D . . .
. T . T . T . T D T . T .
Obviously it wouldn't fight in a perfect square field, but let's use this for an example of how a green dragon fights.
The D represents Difficult Terrain. The Ts represent pit traps that are set up at regular intervals. The perception chance to catch them is fairly moderate. You might miss them, but spotting them isn't the important part of the challenge. Notice that each pit trap is only one square; the dragon never fears falling in. Players on the other hand will have to make athletics or acrobatics checks to move diagonally in any square or risk falling into a pit.
The dragon will generally play hit and run tactics, hiding behind the difficult terrain barriers. It will generally single out a target, and concentrate its efforts on him. If it can't melee without getting into danger, it might Luring Glare one of the meleers it would face into a bit. It will use its breath to slow down players, making that difficult terrain extra good. And if it can isolate one party member, it will remain there, knocking them into a pit, then when they fail to move, knock them prone, preventing their motion, knocking them prone, preventing their motion... and so on and so forth.
When it gets surrounded, it uses it's fly-by attack to get out of dodge (combined with a Luring Glare of course).
This is how a dragon fight should go, it's not a bunch of people surrounding a dragon and gooning it (well, white dragons maybe) but they tend to fight on their terms, and their terms are unpleasent for you.