DracoSuave
First Post
The problem with that is thinking that combat techniques that adventurers get aren't supposed to be effective against monsters.
Your job is to fight monsters. You learn how to fight monsters. I don't see it as particularily adding fun to reduce peoples abilities to fight monsters when that's their job in life.
If this game were Cthulhu, that'd be great, but this ain't. Knocking prone is intended to work against multi-limbed beings and even oozes. There's ways to design solo encounters so that a continual knocking prone isn't a surefire way to win the encounter. You need to design better encounters not nerf player abilities.
Your job is to fight monsters. You learn how to fight monsters. I don't see it as particularily adding fun to reduce peoples abilities to fight monsters when that's their job in life.
If this game were Cthulhu, that'd be great, but this ain't. Knocking prone is intended to work against multi-limbed beings and even oozes. There's ways to design solo encounters so that a continual knocking prone isn't a surefire way to win the encounter. You need to design better encounters not nerf player abilities.