Jester David
Hero
It's time to discuss the elephant in the room, the way 5th edition forgets that for players to choose slow short-range (melee) characters, the game rules actually need to encourage that.
Now, I can certainly see myself rolling up a grumpy Dwarf character that never touches abow or crossbow, but that's not what I'm talking about here. The game can't rely only on gamers preference to adhere to fantasy archetypes, the game must actually offer real crunchy benefit, or over time, these archetypes will become abandoned.
In short: the reason people have been playing grumpy Axe Dwarves all these years isn't (entirely) because of Tolkien and other fantasy role models. It is because D&D has always made sure to give you benefits when you create such a character!
I disagree.
Not everyone makes characters based on optimisation reasons. Honestly, I think the majority of players do make characters they want because they adhere to a character archetype, being the type or character or trope they want to play.
Sure, some players make their characters based on subtle encouragement by the rules. But I don't think that's "the norm". Some players might pick a character based on an absence in the party, opt to make a PC based on a fictional character (be it books or movies), pick a combination they haven't done before, or even - like I'm currently doing - base their character on a cool mini they've never had a chance to use at the table.
After all, if *everyone* made their character based entirely on optimisation, they wouldn't have nearly been as many Drizzt clones in 2e/3e.