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Ranged Opportunity Attacks?

chorolus, you seem to be misinformed on what "make an OA with a ranged weapon" means. It doesn't increase your threat range at all -- you -still- only get to make OAs against enemies that draw an OA while adjacent to you! The only way I know to make ranged OAs effective is to be a Ranger with the Beast Protector feat and a way to make ranged OAs (Sharpshooter, usually) -- which means the enemy draws an OA from you whenever it attacks your beast. A character with the ability to make ranged OAs and a 1 square threat range is if anything going to make -fewer- OAs than a fighter or another melee character, as they usually won't be in melee.

Additionally, you need to read the 4e rules; they're really important here. Among other things...all magical throwing weapons return to your hand after you throw them in 4e. No swordbond needed!

Also, 3.5 resources aren't at all useful for 4e -- the rules don't have that much in commmon aside from some basic strucutre and rolling a D20 around.
 

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You're missing that she is going to have the Reaving Axe Slayer feat, which mean that when she crits(melee, or ranged), she knocks them prone and if they try to stand up before her next turn, she can perform an Opportunity Attack on them--if she can do so with a ranged weapon, then she wouldn't have to be adjacent to them. I am glad that you mentioned the Beastmaster Protector feat though, although I forgot to mention it in my last couple posts, I was actually planning to make her a Beastmaster to use her pet as a blocker if nothing else, and that would also be an occasional source of OA's. Every OA counts for a lot--it basically doubles her damage per round when she's able to pull one off =]

I don't believe that every old magical weapon is capable of returning to your hand in 4E though...I could be wrong, but in the few games I've been in, nobody has used such a thing as a rule, and I haven't read it in the handbook. Granted, I haven't read the book cover-to-cover yet, so I might have missed it...but I assure you that I have actually read most of the rules, I'm asking here in the forums about rules that both myself and my group are unfamiliar with, and I can assure you they are not exactly new to DnD, 4E or otherwise... And I wasn't assuming that any of the 3.5 resources would be applicable in 4E--I was asking if there was a parallel rule that I and my group are unaware of in 4E.

--edit--
Realized that I mislabeled the Reaving Axe Slayer feat, calling it 'Reaving Axe Master', fixed the reference in my previous post as well.
 
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You're missing that she is likely going to have the Reaving Axe Slayer feat, which mean that when she crits(melee, or ranged), she knocks them prone and if they try to stand up before her next turn, she can perform an Opportunity Attack on them--if she can do so with a ranged weapon, then she wouldn't have to be adjacent to them.
This sort of thing is exactly why you can't normally make ranged opportunity attacks. It prevents that kind of abuse.

I don't believe that every old magical weapon is capable of returning to your hand in 4E though...I could be wrong, but in the few games I've been in, nobody has used such a thing as a rule, and I haven't read it in the handbook. Granted, I haven't read the book cover-to-cover yet, so I might have missed it...but I assure you that I have actually read most of the rules, I'm asking here in the forums about rules that both myself and my group are unfamiliar with, and I can assure you they are not exactly new to DnD, 4E or otherwise... And I wasn't assuming that any of the 3.5 resources would be applicable in 4E--I was asking if there was a parallel rule that I and my group are unaware of in 4E.
It's absolutely there, right where you'd expect it to be - in the section on magic weapons.

-O
 

Normally, you can only make OAs when someone uses a ranged power or moves without shifting while in a threatened square.

Looking at Reaving Axe Slayer, I don't see anything which changes this.

Reaving Axe Slayer said:
Whenever you score a critical hit against an enemy, you also knock that enemy prone, and the first time it stands up before the end of your next turn, it provokes an opportunity attack.

It doesn't say "provokes an opportunity attack from you" -- just "provokes an opportunity attack". Who do they provoke an oppy from? Anyone threatening their square, of course.

A character with the ability to make ranged OAs still only threatens squares adjacent to them.
 
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I'm not looking at 3.5 rules about the OA's provoked by standing up. I'm talking about the REAVING AXE SLAYER feat that allows you to do so...it's stated verbatim in the feat itself.

And I'm sorry if I've offended anyone with my suggestions...I'm not trying to abuse the system Obryn, I'm just trying to make a fun character that can actually compete with the damage/utility that other strikers/dps characters can put out, while adding some gameplay flavor...
 

I don't believe that every old magical weapon is capable of returning to your hand in 4E though...

It's absolutely there, right where you'd expect it to be - in the section on magic weapons.

-O

It's not all magic weapons, just the thrown ones (i.e. Light Thrown or Heavy Thrown). You can throw a Magic Spiked Chain as an improvised weapon if you want (though I can't see why), but it won't come back to you.
 
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Nice, so magical thrown weapons automatically return to your hand then. That I can believe =]

Saves me from having to multiclass to a swordmage to get that sort of utility out of her thrown weapons too!
 

Player's Handbook, page 232, under Thrown Weapons...

PHB 232 said:
Any magic light thrown or heavy thrown weapon, from the lowly +1 shuriken to a +6 perfect hunter's spear, automatically returns to its wielder's hand after a ranged attack with the weapon is resolved.

Catching a returning thrown weapon is free action: if you do not wish (or are unable) to catch the weapon, it falls at your feet in your space.

In case you want the source.
 

If she wants to insist on using an atypical throwing weapon, i.e. a Sabre or something, what are the rules on throwing weapons that aren't specifically 'thrown' weapons within the 4E rules? Someone mentioned above that they would drop down to a 1d4 Improvised Weapon, but the other characteristics of the weapon would remain the same, like High Crit, Brutal, Heavy-Blade, etc?

Someone also mentioned that the Barbarian feat(I'm not sure which one...) would allow her to use any weapon with the Offhand characteristic as a thrown weapon with no penalties too...but what about 'normal' weapons?
 

Someone mentioned above that they would drop down to a 1d4 Improvised Weapon, but the other characteristics of the weapon would remain the same, like High Crit, Brutal, Heavy-Blade, etc?

Nope. Regardless, an improvised thrown weapon is 1d4, Range 5/10, +0 Prof. Doesn't matter if it's a rock, or a chair, or a spiked chain.

Someone also mentioned that the Barbarian feat(I'm not sure which one...) would allow her to use any weapon with the Offhand characteristic as a thrown weapon with no penalties too...but what about 'normal' weapons?

Hurl Weapon, Primal Power. No feats that allow you to throw non-off-hand non-thrown weapons as far as I know. A power or two, if I recall correctly... but no feats.
 

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