Plane Sailing
Astral Admin - Mwahahaha!
KarinsDad said:
Since you can roll a critical with a ranged touch attack spell that does damage, I decided it was more fair to have multiple ranged touch rolls, thereby minimizing critical damage chance (for all of the damage).
So, multiple to hit rolls, one save per target.
This is the way that I do it.
Flame Arrow was originally the only spell which did this multiple bolts thing, and because of the possibility for a crit I decided that each bolt had to roll to hit separately. I would only allow sneak attack damage on the first of them, naturally.
The "orb" spells in T&B really muddied the water with their additional saves; I decided to not allow them in my game, but if I had I'd certainly only give one ST no matter how many hit.
Cheers