Tony Vargas
Legend
There's already too much of that.Seems kind of sad that it takes a feat for some of these things
There's already too much of that.Seems kind of sad that it takes a feat for some of these things
I definitely hear you on that one.... some of these abilities are going to be class features for the Beastmaster ranger and should have been from the beginning.There's already too much of that.
"Good night everybody!" - Yakko WarnerInherently Endowed
"Good night everybody!" - Yakko Warner
To my knowledge the only source of beast master feats is Martial Power I, and there is no "Your beast gains a +2/3/4 feat bonus to damage" feat that I see. The only damage feat I can find is Coordinated Oppurtunist which is +2 dmg for YOU on oppurtunity attacks if target is adjacent to beast.
Tangent Alert: Looking through the beast master feats I can really see some flaws in the "every race-class combo gets a feat" theory Martial Power tried to implement. The feats aren't (all) bad, but they're so specific and numerous it makes finding anything generally useful a pain in the attention span.
. @Garthanos, the +1 hit and damage bonus you are giving is OK, it certainly won't break anything and isn't going to make the character stronger than an optimized twin striking build. I wouldn't go any further than that, except maybe to extend it to some non-at-will versions.
You mean the bonus if they are attacking the same monster as you?
How about the balance of actual beastmaster powers compared to the non-bm ones? Do they actually see use in the hands of beastmaster rangers? From what I gather, the most sensible way of going beastmaster constitutes playing your basic twin-strike ranger, just with a beast instead of prime shot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.