Ranger - likes and dislikes?

The woodsman-type class isn't really a Ranger (the Scout represents that better). The Ranger is, more accurately, a Druidic Knight. In a world that has magic, a master woodsman can't help but know the magical ways of the wild.

And that I like.

Originally Posted by Klaus
I like the spells, but the spell-less Complete Warrior variant has its merits


Originally Posted by (PsiSeveredHead):
Would that be the class that has spells that just happen to be missing their components? That's not really spell-less.

It is spell-less, but not spell-like-ability-less. :D
 

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A ranger with Spells, since I was 12 years old and first introduced to 3rd edition, made me go "WTF?!"

And that's my number one bone to pick with the ranger. The CW "spell-less ranger" (the joke that it is) doesn't improve my veiw on this, nor fix the problem.

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I'd personally like to see a core woodsman/woodswoman class that is easily built towards different, recognisable archetypes like "Ranger", "Commando", "Animal Tamer", Guerilla Warrior" etc via Prestige Classes. That's the plan for my homebrew, anyways :)
 


I agree with the dislike of the spells and animal companion. I'm about to start playing a ranger in Iron Kingdoms using the variant in the IK Character Guide. They also get Favored Terrain, giving them choice of terrain types where they get bonuses to certain skills and reduced movement penalties. It's more of what I was looking for.
 

And that's my number one bone to pick with the ranger. The CW "spell-less ranger" (the joke that it is) doesn't improve my veiw on this, nor fix the problem.

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I'd personally like to see a core woodsman/woodswoman class that is easily built towards different, recognisable archetypes like "Ranger", "Commando", "Animal Tamer", Guerilla Warrior" etc via Prestige Classes. That's the plan for my homebrew, anyways

YAY! :D

Finally someone shares my view upon the Ranger absolute crap variant from the CW.

and on the second comment, I can't but *nod assertively*

BTW: Nyc, is it true you have some homebrew Noerse stuff somewhere?
 

Land Outcast said:
YAY! :D

Finally someone shares my view upon the Ranger absolute crap variant from the CW.

and on the second comment, I can't but *nod assertively*

BTW: Nyc, is it true you have some homebrew Noerse stuff somewhere?
well, once I have a good outline done up, I'll be posting it on EN World for reveiw and critquing.

As for the Norse stuff (apologies for threadjack), I have The Berserker and two Prestigue classes: The Bearsark and the Ulfhednar (same thread).
 

I'll defend the 3.5 ranger. Heck, I used to defend the 3.0 ranger.

If you want a fighter/rogue you should play a fighter/rogue. The problems I percieve people having with the ranger class are problem I think really exist with the fighter class.

Why not have a "feat" that allows you to exchange the Heavy Armor proficiency for a flat +1 dodge bonus to AC? How about another "feat" that allows you to do that for medium armor and get a +2 dodge bonus? That's the perfect foundation for a fighter/rogue that emulates the "commando" ranger quite nicely provided you pick your skills properly.

The ranger is a light fighter with several tricks up his sleeve. He can sneak about and has decent percieving skills. The only change I would honestly make is an addtional skill point or two.
 

My ranger likes:
d8 hd
6 skill points/level
combat styles

My dislikes of the ranger are:
Animal Companion
Favorite Enemy
Spells: Either give them 0 level spells at 1st level if going for nature caster/warrior or remove the spells and make it a non-spellcasting outdoor warrior class. Having to wait until 4th or 6th level spells screams PRC to me (Having to wait for spells is the same complaint that I have with the Hexblade and Paladin). If keeping the spells, I'd like to see 0 level spells at first, 1st level spells at second, and a new spell level at 6th, 10th, 14th, and 18th.
 

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