The Souljourner
First Post
Let me know what you think of this class.
The opulent city of Karkathia is sandwiched between two of the most dangerous stretches of terrain on the continent. The Darkfold Woods on one side and the Barren Wastes on the other. The city is famous for its beautiful sapphires, high, polished stone walls, and very wealthy citizens. However, it is perhaps most well known for a group of people as tough as the surrounding lands. The group is known as the Hunters of Karkathia, or more commonly, simply The Hunters. The Hunters are a highly trained group of veteran rangers who patrol the miles of terrain surrounding the city, keeping untold hoardes of monsters from overrunning the city walls. The job is thankless, neverending, and incredibly dangerous. Hunters live outside the city walls in well-hidden encampments, and rarely see the beauty of the city proper, and most of them like it that way.
Requirements: Extra Favored Enemy, Run, Stealthy, Wilderness Lore 9 ranks
BAB: fighter
Good Saves: Fort
Skill Points: 6 per level
Skills: as Ranger minus Concentration
Hit Die: d10
Level 1: Fast Movement, Favored Enemy
Level 2: Uncanny Dodge (dex bonus to AC)
Level 3: Detect Enemy
Level 4: Favored Enemy
Level 5: Fast Sneak
Level 6: Uncanny Dodge (can't be flanked)
Level 7: Favored Enemy
Level 8: Trackless Step
Level 9: Always Sneaky
Level 10: Favored Enemy
Fast Movement: Hunters have a lot of ground to cover every day, most of it through terrain too rough for most mounts, thus they are constantly training their bodies to run faster and longer. Hunters gain +10 movement while in light or no armor, and can walk overland twice as long as normal, can hustle overland using the normal overland rules for walking, and can run overland using the normal overland rules for hustling. Also, all terrain based movement penalties are reduced by 1/4 while in light or no armor.
Favored Enemy: As the Ranger ability.
Uncanny Dodge: As the Rogue ability.
Detect Enemy: As a Paladin's Detect Evil ability, except it detects any favored enemies and on the second round it detects what type they are (as well as location and strength on third round).
Fast Sneak: Hunters often need to move quickly without drawing attention to themselves. At 5th level when using Move Silently and Hide, the Hunter can move at his normal speed without suffering a penalty to those skills. He can hustle at -10 to his checks, and run at -20.
Trackless Step: As the druid ability.
Always Sneaky: At 9th level, a Hunter is always assumed to be hiding and moving silently. The Hunter is always taking 10 on Move Silently and Hide. Unless the Hunter wants to be seen or heard, make opposed Spot and Listen checks to detect his presence.
-Nate, aka The Souljourner
The opulent city of Karkathia is sandwiched between two of the most dangerous stretches of terrain on the continent. The Darkfold Woods on one side and the Barren Wastes on the other. The city is famous for its beautiful sapphires, high, polished stone walls, and very wealthy citizens. However, it is perhaps most well known for a group of people as tough as the surrounding lands. The group is known as the Hunters of Karkathia, or more commonly, simply The Hunters. The Hunters are a highly trained group of veteran rangers who patrol the miles of terrain surrounding the city, keeping untold hoardes of monsters from overrunning the city walls. The job is thankless, neverending, and incredibly dangerous. Hunters live outside the city walls in well-hidden encampments, and rarely see the beauty of the city proper, and most of them like it that way.
Requirements: Extra Favored Enemy, Run, Stealthy, Wilderness Lore 9 ranks
BAB: fighter
Good Saves: Fort
Skill Points: 6 per level
Skills: as Ranger minus Concentration
Hit Die: d10
Level 1: Fast Movement, Favored Enemy
Level 2: Uncanny Dodge (dex bonus to AC)
Level 3: Detect Enemy
Level 4: Favored Enemy
Level 5: Fast Sneak
Level 6: Uncanny Dodge (can't be flanked)
Level 7: Favored Enemy
Level 8: Trackless Step
Level 9: Always Sneaky
Level 10: Favored Enemy
Fast Movement: Hunters have a lot of ground to cover every day, most of it through terrain too rough for most mounts, thus they are constantly training their bodies to run faster and longer. Hunters gain +10 movement while in light or no armor, and can walk overland twice as long as normal, can hustle overland using the normal overland rules for walking, and can run overland using the normal overland rules for hustling. Also, all terrain based movement penalties are reduced by 1/4 while in light or no armor.
Favored Enemy: As the Ranger ability.
Uncanny Dodge: As the Rogue ability.
Detect Enemy: As a Paladin's Detect Evil ability, except it detects any favored enemies and on the second round it detects what type they are (as well as location and strength on third round).
Fast Sneak: Hunters often need to move quickly without drawing attention to themselves. At 5th level when using Move Silently and Hide, the Hunter can move at his normal speed without suffering a penalty to those skills. He can hustle at -10 to his checks, and run at -20.
Trackless Step: As the druid ability.
Always Sneaky: At 9th level, a Hunter is always assumed to be hiding and moving silently. The Hunter is always taking 10 on Move Silently and Hide. Unless the Hunter wants to be seen or heard, make opposed Spot and Listen checks to detect his presence.
-Nate, aka The Souljourner
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