D&D 5E Ranger: Removing/changing rangers class features to make then non-depended on DM's charity.

This custom version of the Ranger doesn't significantly change anything.

Anyway I think people are overestimating the importance of the Favored Enemy and Natural Explorer abilities. It's true that the first one will cover only 1/5 of the monsters and the second 1/3 of the environments. But it's not that the Ranger is worse than everybody else in the remaining 4/5 and 2/3 of cases. Everyone seems to make it sound like you cannot fight effectively your non-favored enemies and you cannot get along effectively in your non-favored terrains. Well that's b@ll@ks. First of all "Favored Enemy" is a minor feature that only helps tracking, talking or recalling knowledge, so it's got almost nothing to do with "fighting favored enemies". Then the Ranger has several other class abilities that still makes it better than everybody else in the wild (although maybe Druid can still win with proper spell choices) even outside the favored terrains. And finally the Ranger has spells, some of which are really good and lets the Ranger do stuff that no Fighter or Barbarian can for example. If you are constantly ignoring spells just because maybe you don't like a Ranger with spells in the first place, then your balancing results are pretty much off.
 

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I'm writing a homebrew Ranger Archetype which ties more stuff onto Favored Enemy - including a 1/rest capability to imbue one weapon as a <Favored Enemy>-Bane Weapon for a while. (10 minutes, per short rest?)
 


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