Sacrosanct
Legend
Initially this seems like it might be too OP of a subclass (or maybe I'm just used to the ranger being underpowered in general), but I've never been great at recognizing optimized build and seeing flaws. Does this seem broken to you?
Ignore the paragraph at the top left, it's a carry over from the previous page.
And for reference, the two spells listed for Shadow Walk are:
Shadow Walk
2nd Level Transmutation
Casting Time: 1 action
Range: self
Components: V,S
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Wizard, Sorcerer, Ranger
When cast, this spell transforms the character and all equipment they are wearing into a shadow form, one quarter their normal size.
When a creature shadow walks, they transform themselves into an actual shadow that is cast upon a wall or other surface where existing shadows exist, only roughly one quarter of their physical size. The creature can move about along this two-dimensional plane, using existing shadows as if they were solid material.
While in this shadow form, they are completely immune to all damage and magic for the duration. However, there are some significant limitations. First and foremost is that the creature is restricted to the area where the shadows exist. They cannot leap from one surface to another unless the shadows are close enough to where their normal jump distance could cover it.
Secondly, as soon as the shadows cease to exist due to change in light source or the area being completely draped in darkness, the fairy is forced to resume their physical form in a space within 5ft of where their shadow existed.
And finally, the creature cannot interact with any physical object or cast spells while in shadow form. This ability typically lasts for as long as the fey creature maintains concentration.
Shadow Walk, Greater
4th Level Transmutation
Casting Time: 1 action
Range: self
Components: V,S
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Wizard, Sorcerer, Ranger
This ability replicates the shadow walk ability, and additionally allows the creature to interact with the shadows of physical objects as if they were tangible, which in turn causes the actual object to react as if it were directly being manipulated.
Thus, a creature who has taken a shadow form can grab the shadow of a lantern and knock it over, causing the actual lamp to be knocked over. This also allows the creature to attack another creature while in shadow, within certain limitations.
The first is that no magic can be invoked nor spell to be cast while in shadow form. Secondly, only bludgeoning, slashing, and piercing damage may be applied to the physical object. And thirdly, because the size of the creature has been reduced to roughly one quarter of their normal size, the damage die used will be reduced by one category.
That is, if the normal damage die is a d8, then it becomes a d6 while in shadow form. If it is a d4, then damage becomes 1d2.
Note that basic laws of physics still apply, albeit translated into the shadows. For example, a fairy who is only one foot in height in shadow form wouldn’t have the strength to overturn a heavy table if they weren’t able to in material form.
Ignore the paragraph at the top left, it's a carry over from the previous page.
And for reference, the two spells listed for Shadow Walk are:
Shadow Walk
2nd Level Transmutation
Casting Time: 1 action
Range: self
Components: V,S
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Wizard, Sorcerer, Ranger
When cast, this spell transforms the character and all equipment they are wearing into a shadow form, one quarter their normal size.
When a creature shadow walks, they transform themselves into an actual shadow that is cast upon a wall or other surface where existing shadows exist, only roughly one quarter of their physical size. The creature can move about along this two-dimensional plane, using existing shadows as if they were solid material.
While in this shadow form, they are completely immune to all damage and magic for the duration. However, there are some significant limitations. First and foremost is that the creature is restricted to the area where the shadows exist. They cannot leap from one surface to another unless the shadows are close enough to where their normal jump distance could cover it.
Secondly, as soon as the shadows cease to exist due to change in light source or the area being completely draped in darkness, the fairy is forced to resume their physical form in a space within 5ft of where their shadow existed.
And finally, the creature cannot interact with any physical object or cast spells while in shadow form. This ability typically lasts for as long as the fey creature maintains concentration.
Shadow Walk, Greater
4th Level Transmutation
Casting Time: 1 action
Range: self
Components: V,S
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Wizard, Sorcerer, Ranger
This ability replicates the shadow walk ability, and additionally allows the creature to interact with the shadows of physical objects as if they were tangible, which in turn causes the actual object to react as if it were directly being manipulated.
Thus, a creature who has taken a shadow form can grab the shadow of a lantern and knock it over, causing the actual lamp to be knocked over. This also allows the creature to attack another creature while in shadow, within certain limitations.
The first is that no magic can be invoked nor spell to be cast while in shadow form. Secondly, only bludgeoning, slashing, and piercing damage may be applied to the physical object. And thirdly, because the size of the creature has been reduced to roughly one quarter of their normal size, the damage die used will be reduced by one category.
That is, if the normal damage die is a d8, then it becomes a d6 while in shadow form. If it is a d4, then damage becomes 1d2.
Note that basic laws of physics still apply, albeit translated into the shadows. For example, a fairy who is only one foot in height in shadow form wouldn’t have the strength to overturn a heavy table if they weren’t able to in material form.