I just can't stop starting new threads that sidetrack me away from my previous homebrew work. Oh well.
Here is the idea. Ranger gets the Arcane Archer Subclass. Gets to choose a single type of arrow at 3rd level, and eventually has 3 types by level 20. Why so few? Because each arrow comes with 5 tiers, one for each spell level Ranger has. Cast a 3rd level Flame Arrow to make a Fireball. Cast a 4th level Seeking Arrow to automatically Crit, and get an extra 2d8 damage. Cast a 5th level Light Arrow to summon some sort of as-yet undecided Light Burst, causing blindness in everyone (who doesn't save) within 60 feet for 4d4 rounds, and dealing some-odd amount of Radiant damage!
Basically, stealing from the mystic for this. Also, on the fence about small cantrip arrows, like the Ranger always being able to cast a "Fire Arrow" spell that adds 1d4 fire damage to their shots for 1 round. Need to come up with the Arrows to pick from, but I like where this idea is going so far. I just realized I have been saying that a lot on these forums lately.
Here is the idea. Ranger gets the Arcane Archer Subclass. Gets to choose a single type of arrow at 3rd level, and eventually has 3 types by level 20. Why so few? Because each arrow comes with 5 tiers, one for each spell level Ranger has. Cast a 3rd level Flame Arrow to make a Fireball. Cast a 4th level Seeking Arrow to automatically Crit, and get an extra 2d8 damage. Cast a 5th level Light Arrow to summon some sort of as-yet undecided Light Burst, causing blindness in everyone (who doesn't save) within 60 feet for 4d4 rounds, and dealing some-odd amount of Radiant damage!
Basically, stealing from the mystic for this. Also, on the fence about small cantrip arrows, like the Ranger always being able to cast a "Fire Arrow" spell that adds 1d4 fire damage to their shots for 1 round. Need to come up with the Arrows to pick from, but I like where this idea is going so far. I just realized I have been saying that a lot on these forums lately.