An update to my ranger.
The Ranger
01) 1st Favored Enemy, Track
02) Favored Terrain
03) Smite Favored Enemy
04) Spells (0 - - -)
05) Spells (1 - - -), 2nd Favored Enemy
06) Spells (1 - - -), Favored Terrain
07) Spells (2 0 - -)
08) Spells (2 1 - -)
09) Spells (2 1 - -)
10) Spells (3 2 0 -), 3rd Favored Enemy, Favored Terrain
11) Spells (3 2 1 -)
12) Spells (3 2 1 -)
13) Spells (3 3 2 0)
14) Spells (4 3 2 1), Favored Terrain
15) Spells (4 3 2 1), 4th Favored Enemy
16) Spells (4 3 3 2)
17) Spells (4 4 3 2)
18) Spells (4 4 3 2), Favored Terrain
19) Spells (4 4 4 3)
20) Spells (4 4 4 4), 5th Favored Enemy
Game Rule Information
Same as PH: Abilities, Alignment, Hit Die, BAB, Saving Throws, Class Skills, Weapon and Armor Proficiency, Spells (except as noted below), Track, Table 3-14: Ranger Favored Enemies (except as noted below), Improved Two-Weapon Fighting.
Table 3-14: Ranger Favored Enemies: Outsiders are chosen according to their subtype: air, chaotic, earth, evil, fire, good, lawful, water, and no subtype (see the MM page 4 for specific creatures). The Humanoid category will be broken down as follows:
· Aquatic Humanoids (Kuo-Toa, Lizardfolk, Locathah, Merfolk, Sahuagin)
· Dwarves of all types
· Elves of all types, including Half-elves
· Goblinoids (Bugbears, Goblins, Hobgoblins)
· Humans
· Orcs (Orcs, Half-orcs, Gnolls)
· Reptilian Humanoids (Kobolds, Lizardfolk, Troglodytes)
· Small Humanoids (Gnomes and Halflings)
Favored Enemy: Same as the PH with the following exceptions:
· Rangers may choose their own race as a favored enemy even if they are not evil.
· Favored enemies begin with a +2 bonus instead of a +1 bonus. A 10th level ranger, for example, will have 3 favored enemies with bonuses of +4, +3, and +2.
· A ranger may opt for the Defensive Favored Enemy bonus. In this variant, the ranger gains his favored enemy bonus to Hide and Move Silently instead of Bluff, Sense Motive, and damage rolls. He can also use his favored enemy bonus as a dodge bonus as if using the Dodge feat. The ranger retains this bonus on Listen, Spot, and Wilderness Lore checks. Once you choose this option for a particular favored enemy, you may not reverse the decision. This variant is particularly useful against favored enemies that are immune to critical hits such as undead and constructs.
Favored Terrain*: Rangers gain the favored terrain feat at levels 2, 6, 10, 14, and 18.
Smite Favored Enemy (Su): Drawing upon the power of nature, the ranger may smite any favored enemy once per day. The smite must be declared before the attack roll is made, and it is used up for that day regardless of success or failure. Smite is a melee attack that grants a +4 to the attack roll and adds the ranger’s class level to the damage roll. This is a supernatural effect that will damage even those creatures immune to critical hits, such as undead, constructs, oozes, and others.
Spell List:
1 – Alarm, Animal Friendship, Animal Trick (MotW), Bloodhound (MotW), Camouflage (MotW), Dawn (MotW), Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Exacting Shot (WotC), Expeditious Retreat (PH), Hawkeye (MotW), Magic Fang, Pass Without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature’s Ally I
2 – Animal Messenger, Barkskin (PH), Blight Enemies (MC), Bottle of Smoke (MotW), Briar Web (DotF/MotW), Cure Light Wounds, Detect Chaos/Evil/Good/Law, Hold Animal, Nature’s Favor (MotW), Protection from Elements, Sleep, Snare, Speak with Plants, Summon Nature’s Ally II
3 – Animal Reduction (MotW), Control Plants, Cure Moderate Wounds, Detect Favored Enemy (MotW), Diminish Plants, Embrace the Wild (MotW), Forestfold (MotW), Greater Magic Fang, Heal Animal Companion (WotC), Neutralize Poison, Plant Growth, Remove Disease, Summon Nature’s Ally III, Tree Shape, Water Walk
4 – Commune with Nature (PH), Cure Serious Wounds, Foebane (WotC), Freedom of Movement, Nondetection, Polymorph Self, Summon Nature’s Ally IV, Tree Stride, Wall of Thorns (PH), Windwall, Unite Allies (MC)
*New Feat: Favored Terrain
Favored Terrain [General]
You are especially skilled in a particular terrain-type.
Prerequisite: Wilderness Lore 5 ranks
Benefit: Choose a favored terrain: Desert, forest, hills, marsh, mountains, plains, seas, or underground. You gain a +2 competence bonus to Animal Empathy, Knowledge (nature), Listen, Spot, and Wilderness Lore checks when in your favored terrain. The bonus to Animal Empathy only applies to animals, beasts, and magical beasts native to this terrain type.
Special: You can take this feat multiple times, choosing a different terrain each time. Or you can choose the same terrain and add another +1 to your competence bonus.
This feat is not my own creation. Someone here on the EN Boards posted it before, but I do not remember who. They are invited to post here and take their proper credit.
Edit: I dropped the bonus feat at 2nd level and changed the levels at which the ranger gets favored terrain. I changed the prerequisite for favored terrain from 4 ranks to 5 ranks in Wilderness Lore.