Rangers: Leave them alone!?


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Sorry for the misunderstanding, but I was referring to the WoT Woodsman as my non-magical ranger starting point.

The alt.ranger link in my sig is on a friend of mine and myself made a couple months ago, and are trying to tweak into shape. Your ideas are helping me there a lot :)
 
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I partially agree with Plane Sailing- rangers don't necessarily maintain a maxed-out state with Wilderness Lore. I do think that for the very nature of the ranger, they should maintain at least 3/4 max. Afterall, its about survival.

But granting a bonus to Wilderness Lore as a class ability, which I have seen before, strikes me as both a good benefit, and as a problem. I want the ranger to decide between getting better at survival or something else. That's one of the reasons why I like the skills that are central to this or that class as just another skill.

Now, special case bonuses to it are fine.


As for Knowledge[monsters], I wasn't advocating making that skill. I have never been fond of those infinite skills (since the idea of such a skill would typically be Knowledge[giant racoons] or something. I was thinking that the ranger could make a Ranging check to see if his experiences or fireside tails would give him a tip or two when dealing with a creature found out in the wilds. So I suppose, only for animals, beasts, magical beasts, plants, humanoids, dragons, oozes, and aberrations.


I think Frostmarrow's counter abilities idea could be good, but the examples imo are either too specific or too not-ranger specific.


As to everything else, I must now go, and will respond later.
 




Um. We are talking about completely scrapping stuff WotC has done. Whatever Wizard's said on the subject is thus moot, unless their reasoning is good enough that we wish to retain it, as I have not with Favored Enemy.

In thinking about it, as a standalone skill it would not be good- it basically would amount to Knowledge[hack-n-slash adventuring]. Implementing it some other way is another question altogether.
 
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