Now, all ye nay-sayers, back to my original point: Since the pre-skill AD&D 1e days, it seems that The Powers That Be at TSR/WotC have had no clear idea of what Rangers ARE, nor what they DO. The first step in fixing them is to figure that out, no?
Quite right, good Sir
I have been going with the original definition. You may not like the "infiltration and spying" aspect, but it is there... Apparently you prefer to go with the "loner" concept, introduced in 2e (and promulgated by "The Complete Ranger"). The problem with that concept (and TCR book) is that loners don't adventure with parties. I reject this as a platform for a Class in an RPG because they require teamwork.
I have to disagree here. This "loner" could compliment a party in many ways, and he need not necessarily be a loner. I just think that his emphasis on Wilderness survival wouldn't leave room for the infiltrator aspect. BUT, I do think that in place of
infiltrator you can substitute
ambusher .
So, those knocking everything and putting in no ideas of their own: Do you think the Ranger needs no fixing? Is it fine the way it is? Are you satisfied to leave it unchanged?
Hey, I'm not knocking anything! Ninjas are cool! But seriously, in all of fantasy the Elf Ranger (tm) is my favourite concept, and yes, I think that the current rendition is sadly lacking. So yes, I think it should be changed.
I know that I feel it needs a boost, both in power and uniqueness. Zarathrustran and StalkerO seem to feel the same way, IMHO.
What are YOUR ideas? Contribute, please!...
Ok well, I'd do what you said and go back to the idea of what a ranger is. Well, I see him as a stealthy woodsman/hunter sort that might not be able to go toe to toe with a fighter, but could easily rip the fighter to shreds when in his home environment.
So, that basically translates to keeping his class skills as they are, though I'd be tempted to give him balance as well for the sake of hiding in trees, but I guess cross class is good enough.
As for actual changes I'd go with a similar path, but not the exact path, as the Alt Ranger, which I unfortunately don't have a link to at the moment. I'd start with dropping
favored enemy in favor of
Favored Terrain which may be chosen from table 9-5 of the PHB and work almost exactly like
favored enemy in that you would get the same bonuses and a new Terrain every five levels. When in his
Favored Terrain the bonuses apply to Animal Empathy, Hide, Move Silently, Intuit Direction, and Wilderness Lore. Also debateable is giving him the bonus to Spot and Listen as he can easily notice when things are out of place when in his
Favored Terrain.
There is also the
Overland Movement ability. When travelling alone the Ranger may make a Wilderness Lore check DC 20 in order to travel as if on a highway. If with a group then they travel as if on a road. This needs to be tweaked a bit, but I'm not in a patient mood at the moment.
The Two-Weapon fighting feats are most assuredly gone. In their place the Ranger will receive Point Blank Shot. Yes, only one feat, but at the third level the Ranger will receive the Druid ability Woodland Stride, and then at sixth he'll get Trackless Step.
Spell progression remains the same pretty much the same with some small additions. Check out Monte's ranger to find out the new spells, but his spells versus favored enemy will not be used of course. Skill pts are increased to 6 per level.
At level 16, 17, or 18 or perhaps not at all, the Ranger may make ranged coup de grace attacks within 30' provided that the recipient has no idea that he's there.
Lastly the hit die is dropped to d8.
Any thoughts?
Wanderlust