Re: Re: CB's Pseudo-Ranger
Steverooo said:
Well, we certainly do do that! ;p
Luckily we don't disagree about everything. (The worthlessness of Favored terrains is something we agree on.)
But necessarily in a certain order? Besides, if this class is supposed to be for both Barbarian and Ranger, then I don't see why EVERYBODY who lives in the woods should have Supernatural Trackless Step!
They don't. Since most woodsmen are actually experts with wilderness lore as a class skill. Also, if your woods are crawling with L7 rangers, their ability to leave no tracks is probably the least of your worries.
In fact, the more I think about it, the more I think Rangers shouldn't have it! (Druids are okay, but certainly not for a non-spell-user!)
The ability to not leave tracks? But casting spells is okay?
Huh? Aragorn covered 20 miles/day "with great weariness". You basing this on something in the movie, or what?
Well, since he is running the whole way without sleep or rest, I think maybe it had more to do with the fact that DnD speeds are out of whack.
Oh, I don't know... A Druid doesn't have the best BAB, but does have skill points AND hit dice AND loads of special abilities AND much better spells (not to mention many more of them!) AND two good saves! What did they give up? Most of the Medium armors, and some weapons. In other words, you coulda cut somewhere else.
So you are comparing a good BAB class with a caster? That is kinda silly. I'm not comparing paladins to clerics now am I?
Squankrot! Squankrot! In order to fix frontloading, you have to weaken the class at FIRST level! Ballista-bullets!
LOL!
Average level one Fighter with scale-mail, large shield, and longbow vs. CB's Pseudo-Ranger *snip numbers*
That is how you determine game balance? By dueling classes and seeing who does the most damage? By your determination of game balance, a fighter is the best class at level 1 out of all classes. Your comparison would also defeat rogues and bards and clerics and wizards and sorcerers and monks and paladins. (Not druids, though, because they tend to have a wolf.)
I look at it more like how effective the PC in question would be in a party fighting an equivalent CR (and helping in non-combat situations as well).
L1 fighter:
one feat
medium armor
shields
equipment: (150 gp)
7 l. wood shield
40 scale mail
15 long sword
75 long bow
L1 rranger:
better skills
better skill points
track
equipment: (150 gp)
10 leather
75 longbow
5 longspear (or 50 greatsword)
So in a party, the rranger would be able to do one thing that you failed to mention: Spot. That is something that the fighter is sorely lacking. The ranger will rarely be surprised, he can sneak good enough past goblins and orcs (this
is L1 afterall.) And he can use his tracking to follow trails and notice potential ambushes.
The fighter, on the other hand, is a tin can. 20 ft move. Woopee. I'm sorry, but since orcs have 4 hps, the ranger is going to deal enough damage in the surprise round to drop at least one of them.
Yes, I do.
I don't think it will matter... We obviously define "balanced" differently!
Yes. I define balanced as how effective the PC in question would be in a party fighting an equivalent CR (and helping in non-combat situations as well).
How do you define it?
Try quoting a whole sentence, next time. They get NONE of that at first level (which is where they give up everything but spells)! Making someone weak in the beginning so that you can tank them up, later, isn't balance, by my definitions. It's too weak early on, and too powerful later.
Well, your point wasn't valid, because you mentioned spells, which a ranger doesn't get at first level, last time I checked.
And as for the power level at later levels, it's quite good (but not too good.) If you'd like, I can compare it to the PHB Ranger and Barbarian for you.
Low-level Rangers do (the one facing your Fighter had better!), as do any who don't take stealth right away, because they don't want to get stuck with leather armor!
That is silly. I have never seen a ranger with heavier than a MW chain shirt. (Mithral breastplate exempted.)
As for mithril shirts, who has one at first level? My PC's 7th, and aint seed one, yet! He started in leather, moved up to masterwork studded leather at second, +1 at third, held that until seventh, and finally got some +2 glamered studded leather. Y'can't buy Mithril for love or money!
DM problem, not the game system's fault. At 7th level, you should have 19,000 gp. A mithral chain shirt costs 1,250 gp. Your DM is being stingy.
I noticed. "Aragorn, anyone?"
Read the whole paragraph next time...
*My RRanger doesn't get proficiency with shields. That doesn't mean he can't use them. A MW small shield or a mithral large shield are still open to the character.
...before you accuse me of this:
Try quoting a whole sentence, next time.
Solved easily enough by giving one feat at first level, and another at second, making the class like Monks and Paladins (once you leave, you get no more levels), or a host of other ways...
The first is a handwave to keep an already lame PHB ranger from being a munchkin's wet dream. (Besides the idea that virtual feats are stupid to begin with.) The second is not consistent with the idea of a ranger. (Whereas it fits the focused paladin and monk rather well.)
Sure you could. It wouldn't help him survive the Fighter, either!
Your jab at the fighter has zero to do with game balance. The PHB ranger doesn't get the first +3 bonus to FE until L10. This bonus at L1 would be overpowering.
And again, only Track is gotten at the first level, and it doesn't help in the fight with the Fighter!
Nothing to do with game balance.
I doubt it. At least with Rage at first level (and D12) the Barbarian stand a chance against the Fighter. With Fast Movement, he could run away, too! ;p
Nothing to do with game balance.
So by 20th level they catch up? (Shrug)
Catch up? No. They are on par the whole way.
Does the Barbarian even NEED Trackless Step or Woodland Stride? Would he WANT them?
Why would a druid for that matter? What the heck! Let's get rid of everything because barbarians are too stupid to see the benefit of never being tracked or being able to pass through overgrown areas!
Maybe where you live they are... I'm in an "economically disadvantaged area". That Glamered +2 studded leather was a major find!
Your DM is a miser. Not the game system's fault.
Well, now you've "heard" from one who doesn't, and thinks it doesn't fit the archetype very well, at all. Opinions are like noses: Most people have one, and most of'em smell!
What is the archtype then, please? Your giant post at the beginning of this thread had this to say:
To range, however, means to travel. Thus, Rangers are folks who travel about, and should have skills reflecting this.
"Rangers are a sub-class of fighter who are adept at woodcraft, tracking, scouting, and infiltration and spying." Thus, we have skills relating to tracking, hunting (fighting/Base Attack Bonuses, weapons proficiencies), finding food/water, finding/making shelter, making (mechanically) simple weapons and equipment, moving about from place to place (especially in the wild), escape and evasion, perceiving things, setting and disarming traps, and skills which permit or enhance the ability to infiltrate and spy upon the enemy.
So, I've got track, fast movement (the ranging part), woodland stride (range), trackless step (range), the good skills and skill points (wilderness lore, spot, listen and craft, search), good BAB (hunting), uncanny dodge (the escape and evasion part and the dodge bonus vs. traps), DR (because rangers are rugged *grin*), and a bunch of versatile special abilities that a player can use to mold to his own specific version of a ranger.
So how does this class not "fit the archetype very well, at all"? I think now you are just being stubborn...
Thanks for sharing. Happy Holidays!
You, too. And a happy New Year!