Rangers, the way I'm altering them [update 27th of Dec - wildnerness master]

My only mechanical problem now is that the unnamed bonus to AC makes things a bit annoying when considering things like touch attacks, flat footed AC, using brilliant energy weapons, etc cetera.

Label it a dodge bonus, since it's not applicable when you're flat footed / denied your Dex bonus to AC and since Dodge bonuses stack.
 

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So what your saying is, if the player hasn't chosen Favored Terrain (Wilderness) by 7th level, you're going to give it to him?:confused: (I say this while keeping in mind this class if campain specific)

Just seems a bit odd...
 

nHammer said:
So what your saying is, if the player hasn't chosen Favored Terrain (Wilderness) by 7th level, you're going to give it to him?:confused: (I say this while keeping in mind this class if campain specific)

Just seems a bit odd...

Wilderness is not a favored terrain on its own it is all the favored terrains, the specific bonuses only apply in their chosen favored terrain however while the Wilderness bonues applies in all terrain.
 


Liquide said:


Wilderness is not a favored terrain on its own it is all the favored terrains, the specific bonuses only apply in their chosen favored terrain however while the Wilderness bonues applies in all terrain.

I see what you mean. I was mixing up wilderness and woodlands. I don't think I like the addition of Wilderness Master. I think Favorite Terrain is enough.
 
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I also use the concealment on favored terrain for my alt. ranger, and I like the way you've handled yours. Although I don't like the concealment AND the AC bonus, in my opinion it should be one or the other. Why? Because in the heat of combat, having a player remember their ranger favored enemy bonus is hard enough, then remembering the AC and the terrain is just a lot of math and extra work that I as a dm and a player don't want to deal with.

I suggest upping the concealment by 5% (since the + to AC is about equal to that).

Also, I don't like wilderness master. If you want to go that route, why not just add another favored terrain and go that route? These bonuses for the ranger are very good, and so should have some limitations. The ranger should be the man on his home turfs, but allowing him advantages virtually everywhere is unbalancing in my opinion.

Finally, I've had the idea of combining several of the virtually worthless favored enemies into one category. Like combining plants and oozes. Why? Well from an RP perspective, a ranger doesn't have near the work to do to learn about plants then he does against orcs since bluff, extra damage, sense motive all don't work against them. Same with oozes. I believe it makes sense for a ranger studying both oozes and plants to be able to do it in the same amount of time as a ranger studying ALL the aspects of orcs. And it makes those choices at least a little more viable.
 

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