Rodrigo Istalindir
Explorer
I've been playing a ranger for the past year or so, and I don't think that the ranger's problems are function of my inability to play one well. (Heck, my first D&D character was a ranger, and that was 20 years ago). OTOH, I don't think that the ranger is broken or otherwise unplayable. My issues with the ranger are:
1) Poorly thought out advancement -- My campaign tends to go in fits and spurts, so we don't level up as fast as some. As a consequence, it can be weeks or months between levels, and even longer before my ranger gets something new. The fighters are constantly getting new tricks, the casters new spells, but the ranger tends to fall into a rut. While this doesn't affect the RP aspects of the game, it does make the combat start to feel like the same old thing.
2) Very dependent on the DM -- The ranger is at the mercy of the campaign setting. While this is true for other classes as well (esp. the Druid), I think the ranger gets hit a little harder. The ranger is the only class dependent on the DM to provide the fodder for a class-defining ability (Favored Enemy). Casters will cast, fighters will fight, rogues will be rogues, and clerics will ALWAYS be healing, but unless the DM makes sure to include giants, I'll not get to use my favored enemy bonus.
3) Semi-forced fighting style -- The Ambi/TWF issue has been beaten to death. I'd just add that the Paladin isn't forced into using a greatsword or sword-and-shield, and even clerics got thrown a bone as far as weapons are concerned. Forcing the ranger into TWF (or making him blow off a large chunk of the class's perks) is an unwelcome throwback to older editions.
So, make the most of what you like about the ranger, and work with your DM to make sure you get your fair share of the limelight. There are ways to get a little individuality, too. My gnoll barb/ranger is taking advantage of some of the splatbooks shield-based feats (Shield Expert, Imp. Shield Bash) to dual-wield in a less traditional manner.
1) Poorly thought out advancement -- My campaign tends to go in fits and spurts, so we don't level up as fast as some. As a consequence, it can be weeks or months between levels, and even longer before my ranger gets something new. The fighters are constantly getting new tricks, the casters new spells, but the ranger tends to fall into a rut. While this doesn't affect the RP aspects of the game, it does make the combat start to feel like the same old thing.
2) Very dependent on the DM -- The ranger is at the mercy of the campaign setting. While this is true for other classes as well (esp. the Druid), I think the ranger gets hit a little harder. The ranger is the only class dependent on the DM to provide the fodder for a class-defining ability (Favored Enemy). Casters will cast, fighters will fight, rogues will be rogues, and clerics will ALWAYS be healing, but unless the DM makes sure to include giants, I'll not get to use my favored enemy bonus.
3) Semi-forced fighting style -- The Ambi/TWF issue has been beaten to death. I'd just add that the Paladin isn't forced into using a greatsword or sword-and-shield, and even clerics got thrown a bone as far as weapons are concerned. Forcing the ranger into TWF (or making him blow off a large chunk of the class's perks) is an unwelcome throwback to older editions.
So, make the most of what you like about the ranger, and work with your DM to make sure you get your fair share of the limelight. There are ways to get a little individuality, too. My gnoll barb/ranger is taking advantage of some of the splatbooks shield-based feats (Shield Expert, Imp. Shield Bash) to dual-wield in a less traditional manner.