D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

Wow. Sleight of Hand? Really? I can’t say I’ve ever seen this used. What for?

And you folks aren’t using enough hazards if you think athletetics isn’t top tier. I adore water traps. Oh, you dumped strength and no athletics training? Good luck not drowning. We use athletics all the time.

Perception though. Yeah that’s top.
 

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Wow. Sleight of Hand? Really? I can’t say I’ve ever seen this used. What for?
Very situational but I’ve called for it any time someone wants to move another object without being seen. Pickpocketing, dropping a poison into someone’s drink, switching a real crown with a fake crown, stuff like that. I suppose it happens more frequently in urban fantasy games, or anytime you’re focusing on intrigue, thieves guilds and the like.
 

In my experience, Animal Handling is the best skill in the game and I will absolutely die on that hill. Like all skills it is very DM-dependent but across many DMs I have always seen this skill to be ridiculously overpowered.

The risk is generally low, you encounter an animal which was indifferent/hostile, and you attempt to improve its demeanor towards you. Risk is low because without a skillcheck it already doesn't like you, and if you fail, it still doesn't like you (similar to Persuasion). Reward is extremely high, because the upside is only limited by what the DM allows. I have seen this skill do anything from end/avoid combats to gain a powerful animal NPC companion usable in future battles.

Take for comparison a universally agreed-upon S-tier skill like Perception, which has also has low Risk but has lower Reward ceiling. With Perception or Investigation, the worst that may happen is you miss out on some treasure or secret door, or get ambushed by some enemy that surely you end up beating anyways. Potentially missing out on treasure is extremely impactful so I'd also rate these as S-tier, but even these are not as quite impactful as missing out on a powerful animal companion (even if only temporary)
Odd, I've not seen anyone use Animal Handling in the four campaigns I've been in so far.
 

Wow. Sleight of Hand? Really? I can’t say I’ve ever seen this used. What for?

And you folks aren’t using enough hazards if you think athletetics isn’t top tier. I adore water traps. Oh, you dumped strength and no athletics training? Good luck not drowning. We use athletics all the time.

Perception though. Yeah that’s top.

Yeah its seems that a lot of people are doing Urban heist games hence the top tier given to Slight of Hand and Investigation and Social Skills over good old Athletics - especially when Acrobatics could be used for climbing and escaping.

Be interesting to compare Skill 'load-outs' for different Adventure styles - Dungeon, Wilderness, Urban, Social v Combat v Subtefuge etc ...
 

Very situational but I’ve called for it any time someone wants to move another object without being seen. Pickpocketing, dropping a poison into someone’s drink, switching a real crown with a fake crown, stuff like that. I suppose it happens more frequently in urban fantasy games, or anytime you’re focusing on intrigue, thieves guilds and the like.
I guess. Again, these are so situational that it's just never come up. Even as far back as 3e, pickpocking was just never done. Poisoning a drink? Again, never seen a PC do that. If they want an NPC dead, there are just so many other ways of doing it. Like I said, I've never actually seen it done, nor had the slightest inclination to do so.

Animal handling, @Stormonu, I think is REALLY campaign dependent. My current Out of the Abyss campaign has used it because the party managed to get a wagon and the ranger has gotten a fair bit of use out of it. But, overall? Yeah, never used. I've had characters with the proficiency and it's never come up. It's like the Medicine skill.

My list looks pretty much the same as @Tonguez's.
 

I guess. Again, these are so situational that it's just never come up. Even as far back as 3e, pickpocking was just never done. Poisoning a drink? Again, never seen a PC do that. If they want an NPC dead, there are just so many other ways of doing it. Like I said, I've never actually seen it done, nor had the slightest inclination to do so.

Well, like I said, if you’re playing an urban fantasy campaign, or something revolving around a heist or intrigue or politics, then chances are good you’d see it. A lot of my group’s games involve a great deal of that because I think at heart we’re all sneaks and con artists. Like, even if we’re doing straight forward fantasy, someone always seems to want to be a scoundrel who gets the group into hijinks that involve duplicity and such.
 

Depends entirely on the referee.

Most seem to have pet skills they repeatedly call for (like calling for an Acrobatics or Athletics check when a character does just about anything physical in the world) and it depends on how they treat social skills. If socials are mind reading (Insight), mind control (Persuasion), and memory alteration (Deception), then those will always be top of the pile.
 

Depends entirely on the referee.

Most seem to have pet skills they repeatedly call for (like calling for an Acrobatics or Athletics check when a character does just about anything physical in the world) and it depends on how they treat social skills. If socials are mind reading (Insight), mind control (Persuasion), and memory alteration (Deception), then those will always be top of the pile.
I think it also heavily depends on the campaigns that the DM is running. I mean, as @TiQuinn says, they play a lot of urban fantasy. So, sure, social skills and sleight of hand become a lot more called upon than, say, athletics (although, that depends on how much rooftop chases your urban fantasy has) or something like Survival where tracking is typically very difficult, if not impossible, and it's not like you ever need to forage in a city.

One thing that has come up a LOT in my current Out of the Abyss game is Religion since it deals with so many different Demon Princes and the like. The fact that only one character is trained in it and doesn't actually come from Faerun has made gaining information very difficult.
 

Wow. Sleight of Hand? Really? I can’t say I’ve ever seen this used. What for?

You've never seen anyone try to steal anything? Most players I have seen are always trying to steal everything that isn't bolted down, so Sleight of Hand comes into play constantly. This is an F-tier completely useless skill though if you are Lawful Good and not stealing
 

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