MichaelSomething
Legend
Wait, the OP isn't being sarcastic for humor purposes?
I feel insulted. We're on EN World here having really beneficial arguments on how to improve the game such as...
What a fascinating scene, lol.MoradinCleric's Warhammer vs ac+sit mod:+0=21 vs Gnoll 3's 14 is a hit! Gnoll 3 takes 8 points damage leaving 3 hit points.
Gnoll 5's HandAxe vs ac+sit mod:+0=20 vs DwarfFighter's 15 is a hit! DwarfFighter takes 5 points damage leaving 15 hit points.
Gnoll 1's HandAxe vs ac+sit mod:+0=18 vs DwarfFighter's 15 is a hit! DwarfFighter takes 5 points damage leaving 10 hit points.
HalflingRogue's Dagger vs ac+sit mod:+0=7 vs Gnoll 1's 14 is a miss!
Gnoll 3's HandAxe vs ac+sit mod:+0=16 vs ElfWizard's 11 is a hit! ElfWizard takes 6 points damage leaving 10 hit points.
ElfWizard's ShockingGrasp +2 sit mod if target wears armor vs dex+sit mod:+2=17 vs Gnoll 2's 10 is a hit! Gnoll 2 takes 14 points damage leaving -3 hit points.
Gnoll 4's HandAxe vs ac+sit mod:+0=12 vs MoradinCleric's 18 is a miss!
MoradinCleric's Warhammer vs ac+sit mod:+0=19 vs Gnoll 3's 14 is a hit! Gnoll 3 takes 9 points damage leaving -6 hit points.
Gnoll 5's HandAxe vs ac+sit mod:+0=8 vs DwarfFighter's 15 is a miss!
Gnoll 1's HandAxe vs ac+sit mod:+0=10 vs DwarfFighter's 15 is a miss!
DwarfFighter's GreatAxe vs ac+sit mod:+0=11 vs Gnoll 1's 14 is a miss!
HalflingRogue's Dagger vs ac+sit mod:+0=23 vs Gnoll 1's 14 is a hit! Gnoll 1 takes 6 points damage leaving 5 hit points.
ElfWizard's ShockingGrasp +2 sit mod if target wears armor vs dex+sit mod:+2=20 vs Gnoll 4's 10 is a hit! Gnoll 4 takes 9 points damage leaving 2 hit points.
Gnoll 4's HandAxe vs ac+sit mod:+0=23 vs ElfWizard's 11 is a hit! ElfWizard takes 8 points damage leaving 2 hit points.
MoradinCleric's Warhammer vs ac+sit mod:+0=8 vs Gnoll 4's 14 is a miss!
Gnoll 5's HandAxe vs ac+sit mod:+0=4 vs DwarfFighter's 15 is a miss!
Gnoll 1's HandAxe vs ac+sit mod:+0=19 vs DwarfFighter's 15 is a hit! DwarfFighter takes 3 points damage leaving 7 hit points.
DwarfFighter's GreatAxe vs ac+sit mod:+0=21 vs Gnoll 1's 14 is a hit! Gnoll 1 takes 18 points damage leaving -13 hit points.
HalflingRogue's ThrownDagger ranged 20 vs ac+sit mod:+0=9 vs Gnoll 5's 14 is a miss!
ElfWizard's ShockingGrasp +2 sit mod if target wears armor vs dex+sit mod:+2=17 vs Gnoll 4's 10 is a hit! Gnoll 4 takes 14 points damage leaving -12 hit points.
MoradinCleric's Warhammer vs ac+sit mod:+0=23 vs Gnoll 5's 14 is a hit! Gnoll 5 takes 12 points damage leaving -1 hit points.
Its not actually crazy to be upset that playtest materials aren't, in your opinion, sufficiently polished to be released as a playtest. There's a difference between an alpha and a beta product. I'm not in the playtest so I don't know whether the OP is right or not, but at least he doesn't deserve to be treated like he's insane for having the opinion he has, as a matter of principle. It IS insulting when companies shift their basic alpha testing onto volunteers. It IS taking advantage of them. I don't know if that's happening, but its at least possible.
It looks like at this stage, WotC is looking to get feedback on how the rules work together at the broad, macro level, instead of the minutiae of balance. Or to put it another way, it seems that WotC is just trying to answer one key question at this stage: when you were playing, did the rules get in your way?What Is This Adventure Testing?
The Caves of Chaos isn't meant to be a hard test of the play balance between player characters (PCs) and monsters. That process is a continuing one as we refine the rules for monsters, characters and encounter building. Although you should keep an eye on how elements of the rules interact, this adventure is intended to explore how well the rules support different styles of play.
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Do the rules allow you the freedom to play the Dungeons and Dragons (r) game way you like? How about the adventure? What elements of it didn't work out? What things did you change to suit your taste?
It looks like at this stage, WotC is looking to get feedback on how the rules work together at the broad, macro level, instead of the minutiae of balance. Or to put it another way, it seems that WotC is just trying to answer one key question at this stage: when you were playing, did the rules get in your way?