Paradoxish
First Post
Based on my last session, one of my players is either leaving my game permanently or I'm quitting the game. This is the same player, I'll call him Bob, who I described as having problems with some of my restrictions on PrCs (specifically, he didn't like the fact that I wasn't allowing everything from the splatbooks). Anyway, the group got involved in a relatively large and difficult combat and made some really dumb choices along the way. I underplayed their opponents a bit in a few areas to keep them alive, but eventually I couldn't let their stupid actions go on without consequences.
...
Fifteen minutes later the party is almost completely wasted. No one is dead or at 0 hit points, but they're all very close. They decide it's time to run, but "Bob" (in an amazingly blatant act of metagaming) convinces the rest of the group that I'd never let them die here and they turn back into the fight. In a few rounds two of them are dead, Bob runs, and the two who are left take off after him. The two who are dead obviously blame Bob and they get into an argument and finally Bob turns to me and tells me that their characters aren't dead, they can't be, it's not their fault. I told him that if he wanted to trade places with them he could (sacrificing his character for theirs). His answer?
"No. And they're not dead either. Nobody's dead."
It was the most immature moment I've ever seen in an RPG session. He refused to play until I brought their characters back, even though they were already making new characters and just wanted to get on with the game. I had to end the game there because of this - all I could say is that we needed to take a break and we'll resolve it next time. And it's not even like "Bob" is a particularly young gamer... he's not, he's twenty.
...
Fifteen minutes later the party is almost completely wasted. No one is dead or at 0 hit points, but they're all very close. They decide it's time to run, but "Bob" (in an amazingly blatant act of metagaming) convinces the rest of the group that I'd never let them die here and they turn back into the fight. In a few rounds two of them are dead, Bob runs, and the two who are left take off after him. The two who are dead obviously blame Bob and they get into an argument and finally Bob turns to me and tells me that their characters aren't dead, they can't be, it's not their fault. I told him that if he wanted to trade places with them he could (sacrificing his character for theirs). His answer?
"No. And they're not dead either. Nobody's dead."
It was the most immature moment I've ever seen in an RPG session. He refused to play until I brought their characters back, even though they were already making new characters and just wanted to get on with the game. I had to end the game there because of this - all I could say is that we needed to take a break and we'll resolve it next time. And it's not even like "Bob" is a particularly young gamer... he's not, he's twenty.