Hand of Vecna
First Post
Nothing is perfect, but as long as everyone's having fun, and the DM is being fair, then why complain???
vturlough said:Unless you think I was being rude about it, because who wants to read it if it is rude? I don't think I was but I welcome comments on that.
I don't agree with his hit point assessment personally. Not because he is wrong in what he says but more because of what the statement implies. Yes, a player will have an idea of how much 20 points of damage is to him through all the levels. But, it HAD TO BE DESCRIBED IN GAME TERMS! He didn't say a broken arm, lacerations, punctured lung, bruises or anything remotely non game like!
That is circular logic, then, because you have to refer to the game system to understand what the game system is saying! That's what doesn't work for me. Why can't we have real life terms mean something in game terms?
vturlough said:Psion: Enlighten you? How? I mean, it sounds as if you have already made up your mind. A closed mind cannot be enlightened.
My gripe about the d20 system is its inability to grow to a more realistic system.
When DND gets to the point where the heroes can withstand 200' falls onto the ground, 5 maximized fireballs and still fight with no penalty, it is beyond heroic.
vturlough said:If there is no chance of a person dying, what is the point? Why does a system allow a naked 20th level (experienced) character to charge 5th level characters armed with chain and crossbows and defeat them?
Jackcarter said:I.... As in when someone covers a bomb with his body to protect others. If that bomb (let's say a primitive trap doing 6d10 damage) only scratches a 300 hp 20th level barb, how are you really going to explain that away? That the barb knew the *correct* way to cradle a bomb? I think not.
vturlough said:Psion: Again, I meant no offense. (You also misquoted me by leaving out the rest.) If I so offended, I apologize.
*finds the soap box and stand on it*
Cinematic combat? Since when is calling out numbers cinematic? Cinematic is being able to describe the combat and translate that into damage. As you seemed to agree with me that HPs have no meaning, how can you translate anything into game terms?
For example, translate, "The orc barbarian swings with his axe and manages to hit you in the side. You feel the breath slammed out of you and the beginnings of nasty bruise but fortunately your armor stops it from breaking ribs or slicing through you." into HP damage. Into d20 damage, for that matter.
Since I started this already, in Alternity, you could do it. He hit for some wound damage and stun but no mortal. Probably only one or two points wound (after armor reduction) damage with double that for stun (secondary) damage. Done. Alternity handled that statement and turned it into game terms. DND, and d20, cannot.