evileeyore
Mrrrph
This was said:
to which mmadsen said:
To which I say:
NIH! Err, I mean, Psion may have meant that as you grow in levels your AC benefits from increases in Magic. Ya know like from spells like say Shield...
I know he probably meant from purchasing better armor, and I agree with him.
If as your character increases in level he fails to gain significant monetary rewards to better increase his equipment, then your DM is subtely cheating you. You can't just hand wave magic items and such away (okay you could...). Afterall why would there be an entire section in the DMG devoted to them? Why would characters have the option to make such themselves? It is part of the system and the genre. (if you like a lower magic campiagn, hey cool, but remember thats all you)
Also I take exception to assertions that damage increases only slightly. Magic users (whether divine or arcane) gain a steady increase in their damage capacity as they continue to level. In fact every class has a means of increasing their damage capacity as they level up (some to a much lesser degree however...).
The comparision between the 5 level fighter and the 20 is however apt. I feel something needs to be done about this flaw. It seems unrealistic that your fine at 100%, fine at 75%, going strong at 50%, feeling no pain at 25%, perfectly capable at 5%, then drop dead.
Although honestly I can't really see any way to mitigate this lack without making combat more deadly.
Psion said:AC: "Not at all"? Only if you discount that magic is a central part of the balancing. More like "slightly".
to which mmadsen said:
mmadsen said:I was considering what was intrinsic to the class/level, not what extra equipment might do.
To which I say:
NIH! Err, I mean, Psion may have meant that as you grow in levels your AC benefits from increases in Magic. Ya know like from spells like say Shield...
I know he probably meant from purchasing better armor, and I agree with him.
If as your character increases in level he fails to gain significant monetary rewards to better increase his equipment, then your DM is subtely cheating you. You can't just hand wave magic items and such away (okay you could...). Afterall why would there be an entire section in the DMG devoted to them? Why would characters have the option to make such themselves? It is part of the system and the genre. (if you like a lower magic campiagn, hey cool, but remember thats all you)
Also I take exception to assertions that damage increases only slightly. Magic users (whether divine or arcane) gain a steady increase in their damage capacity as they continue to level. In fact every class has a means of increasing their damage capacity as they level up (some to a much lesser degree however...).
The comparision between the 5 level fighter and the 20 is however apt. I feel something needs to be done about this flaw. It seems unrealistic that your fine at 100%, fine at 75%, going strong at 50%, feeling no pain at 25%, perfectly capable at 5%, then drop dead.
Although honestly I can't really see any way to mitigate this lack without making combat more deadly.
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