Hey Nightfall mate!
ColonelHardisson said:
*cheers on his mate Krusty* You tell em my mate!
(Don't mean to hijack this thread but did you submit to the WotC competition mate?)
Hi Colonel Hardisson mate!
I don't think your comments were directed my way specifically, though I will address them anyway.
ColonelHardisson said:
Each edition of D&D has tried to explain what hit points represent. Still, there are people that have continually failed to grasp the concept. Or, they either refuse to accept it or dislike it.
Speaking personally; I understand the concept; have accepted it for nearly 17 years and admire its simplicity.
However, they are inherantly flawed (see my previous post) in key areas.
ColonelHardisson said:
I've become aware that it's useless to try to explain the concept each time the argument comes up, because those who dislike hit points simply won't accept them no matter how they're explained.
You yourself have intimated that many people fail to grasp the concept, even though the mechanic itself is simple.
But should we blindly accept them without investigating superior methods!? No, of course not.
ColonelHardisson said:
Same thing with classes. Or armor class. Or saving throws. Or Vancian magic systems. Or whatever.
Its a lot easier to apply verisimilitude (and equally, spot flawed logic) with regards real world concepts - like armour; as opposed to magic systems; classes and saving throws.
The difference between an objective argument (as with armour and injury) and a subjective one (as with magic systems; classes and saving throws).
While we could be a decade or more away from witnessing 4th Edition; there are certain concepts (like hp; armour; attack skill equated with Hit Dice; and proper strength) I would like to see addressed. After all there would be no point (from a consumer point of view) to release a new edition without changing major elements of contention...that said T$R got away with it in 1986.
Perhaps some of the above elements will be addressed in forthcoming supplements (D20 Modern handles armour as Damage Reduction), or as variant rules (I wonder has any d20 product so far decided to use a wound system rather than hit points - if so I haven't yet seen it?).