Looking at the Effigy in the upcoming Monster Manual II reminded me of something: I absolutely detest level drain. The mechanic makes little sense to me, it’s a truly mean thing to do you your players (IMO worse than attribute drain) and the paperwork is a huge headache.
When 3e was just about to come out I was sure that would be one of the things dumped. I even remember a few playtesters chiming in that undead had been “fixed”, getting my hopes up even higher.
Well, 3e came out and there it still was. Sure, there is a save, but you get it 24 hours later and the saves tend to be pretty high. It’s actually worse than ever now because the paperwork involved is even worse (who wants to readjust all of their skills, saves, to-hit etc).
Further, level draining is one of the few attacks that gets worse at higher levels because you have so much more to lose (sure you have more access to restoration magic at those levels, but what if the party cleric is the one level drained?)
Anyone else have an opinion on this?
When 3e was just about to come out I was sure that would be one of the things dumped. I even remember a few playtesters chiming in that undead had been “fixed”, getting my hopes up even higher.
Well, 3e came out and there it still was. Sure, there is a save, but you get it 24 hours later and the saves tend to be pretty high. It’s actually worse than ever now because the paperwork involved is even worse (who wants to readjust all of their skills, saves, to-hit etc).
Further, level draining is one of the few attacks that gets worse at higher levels because you have so much more to lose (sure you have more access to restoration magic at those levels, but what if the party cleric is the one level drained?)
Anyone else have an opinion on this?