rant on level drain (not too long)

There seem to be three problems with level drain here, namely:

1) It's harsh,

2) The paperwork is a pain, and

3) experience totals and/or class levels as 'life energy' doesn't make sense.

I myself think the first one is just silly. I can understand how one might dislike how much it sucks being level-drained, but speaking for myself, campaigns that don't have harsh things happening from time to time just aren't fun. To me, it's like complaining that your character might get killed or might lose all his money at the gaming table at the tavern. Bad things happen. My attitude tends to be 'Suck it up, boy, you're a hero.' You're right, it sucks, and some complaining is definitely in order depending on the character, but life is hard when demons walk the Oerth and whole villages are consumed by orcish hoards. Deal.

As to the second issue, the paperwork isn't that bad. The DMG even suggests alternatives if you can't quite remember which feat you took or what skills you improved. At most, a character will have trouble with spells, feats, and skills. The rest is pretty simple. And you'll likely remember which was which. If you forget, just fudge it a bit by removing an appropriate number of skill ranks randomly.

In response to the third point, I must say that energy drain seems to me to be one of the most realistic things about D&D. In more enlightened game systems, every injury your character sustains will give penalties very similar to negative levels. As you become injured your performance at almost anything will most certainly decrease. That's why people stay home when they're sick or injured, because they need to rest and heal and can't perform very well anyway. Now imagine for a moment that a part of your soul, the essence of your being, has been sucked out through a straw and digested by some kind of undead creature. It's pretty easy to imagine how horrible this must feel, and therefore why negative levels make sense.

I think of it like a serious physical injury, say the loss of an arm or leg. With modern medical technology we can reattach lost limbs, but sometimes it doesn't work and you are out an arm forever. This is what it's like when part of your soul is removed in my campaigns, and it seems to be implied by d20 dogma too. It can rally and recover, but it might be maimed beyond repair and you suffer permanent damage. You may think, "Why can't I sneak as well as I did yesterday? Did I forget?" For Pelor's sake, an incorporeal wispy thing put its claws into your chest! Some people would be permanently unglued just by seeing one! Your confidence was rattled, you find yourself shaky and weak, and your dreams are haunted by horrible nightmares. You have trouble using that new sword technique you just learned because your soul was almost consumed. Makes sense to me.

Some philosophies, most of them Eastern, assume that your life experience increases the potence of your spirit or soul. This might help explain the idea of class levels as spiritual energy make more sense. This theory is certainly backed by spellcasting in D&D, as challenges you overcome allow you to tap into more powerful energies and use them more often. It especially makes sense for sorcerers and clerics.

I find that the people who gripe the most about energy drain are the people who play to gain l33t sk1llz rather than for an interesting roleplay. It's not a hard and fast rule though, and of course the game is just a consentual dream anyway, so if you're happier without level drain in the game, then by all means remove it.

A few of my characters who've been energy drained and came back stronger than before for their experience would just laugh at you though. :]

-Shurai
 

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Shurai: Hear, Hear!

Level loss is one of the few things in DnD that strikes fear into the hearts of the PLAYERS.

Injury? No prob.

Death? Ditto.

Level loss? DEAR GOD NOT THAT!!!!!

See what I mean?
 

Kamikaze Midget said:
The Life Energy Points is interesting...but a bit of a pad, as far as I can see. They don't really suffer anything for loosing LEP until they get to 0, so most of my players would probably charge in until they're low, and then run away screaming. :)
Hrm. Sorry, I was bit rushed. LEP drain (which also occurs as Life Energy Level (LEL) drain) does incur the normal penalties - con loss, slot reduction, etc. So the players still fear it. But it changes things from "you forgot how to do X" to "you can't do X right now 'cause you're weaker than you should be." Which makes more sense to me.

Thinking about it, I guess it really isn't all that different from XP debt, really. OTOH, characters aren't prohibited in progessing in XP levels, they're just penalized until their LEP=XP. An 8th Level Wizard that only has 7 LELs (wights are nasty) can still advance to 9th level, still gets his 9th level skill points, still learns a 5th level spell. But he probably only has 8 LELs (maybe even 7, depending), and he can't cast the 5th level spell (level drain prevents you from casting your highest spells), and has penalties to his skill use. Until he manages to convince a cleric to restore him.

Like I said, it works well for me. But the XP debt idea is also good.
 

I like the level drain, then again I am the DM. My players fear wights, vampires and such now. Now the cleric in my group can lose a few levels and still cast resotration :( It was fun while it lasted.
 

Not only does the paperwork really suck (I don't remember what I spent my skill points on last time I leveled), but it simply doesn't make sense in-game. "Hmm, I could do ability X yesterday, but I seem to have forgotten how."

You should read "Perdido Street Station" by China Mieville. I guarantee that at least that aspect of level-drain will make sense afterwards. And theres even some interesting tidbits about the byproducts of organic creatures draining other organic creatures of their memories.
 


Good gravy, the whining is more than I can stand :rolleyes:

Don't fight level draining monsters if it bothers you that much. Just have you PC run away like the scared little girl he really is :p

Seriously, level drain is nasty because it's supposed to be nasty. Vamps, wights, spectre etc. are not for the faint hearted adventurer - suck it up and be a hero dammit!

Or run away.....

Not that I have ever had my group run from anything (including the level draining spectres that attacked by partially passing through solid walls)
 

Holy Bovine said:
Good gravy, the whining is more than I can stand :rolleyes:

Don't fight level draining monsters if it bothers you that much. Just have you PC run away like the scared little girl he really is :p

Seriously, level drain is nasty because it's supposed to be nasty. Vamps, wights, spectre etc. are not for the faint hearted adventurer - suck it up and be a hero dammit!

Or run away.....

Not that I have ever had my group run from anything (including the level draining spectres that attacked by partially passing through solid walls)

Wow, since when did this become RPG.net?
One of the functions of this message board is to express opinions, concurring, dissenting, whatever. Most people have done that, on either side of the issue. If the best comment you have equates to “you don’t like that, so must clearly be an idiot,” maybe you should rethink your post.

In answer to the contemptuous post, my dislike of level drain has nothing to do with it being “nasty”. Lot’s of things DM’s do to characters are nasty: coupe de gras, ability drain, etc. Their mechanic, however, is fine and not a headache to keep track of like level draining (where you end up adjusting up and down several times as you get hit, get restored, get hit).
 

Mort said:
....(where you end up adjusting up and down several times as you get hit, get restored, get hit).

In combat, you gain and lose negative levels, which are easy to keep track of.

The save 24 hours later happens (almost all of the time) outside of combat.

Your argument seems to rest on "It's a pain to keep track of." but that's not true unless you're not using negative levels.
 

I simply have to chime in with an event from last week's session. My character and the barbarian had each suffered a negative level from a wight ...

Me: Oh, and the cleric should prepare and cast Endurance on each of us in the morning, to help with the Fortitude save.

Cleric: :(

Me: Is there a problem with that?

Cleric: Well, that's two 2nd level spell slots!

Me & Barbarian: :mad:

Cleric: Oh, I guess.

:rolleyes:
 

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