The Firebird
Hero
I did not say this. I would not run it like this.It's like the example I came up with way upthread: the PCs are passing through a town, which you, as the GM, expect to be nothing more than a pit stop. Instead, one of the PCs decides to break into a house and rob it. You didn't prepare the house or its inhabitants ahead of time. What do you do? One person, I believe it was @The Firebird, indicated the house would simply remain an empty shell, rather than come up with inhabitants and their belongings on the fly in response to the player's actions.
This is also not my position. The reason I adopted the "mean between two extremes" language was to reject this idea that I don't like improvisation, so I am disappointed that it is being characterized this way. (unless you mean someone else by 'people', but I was referred to specifically and I used the 'platonic ideal' language, so I see it as directed at me).Like, we have people saying that they'd establish everything ahead of time--that's the "platonic ideal", at any rate--but not much about what happens if the player picks something unexpected, beyond, maybe, roll on a random table. Either these GMs believes themselves to be omniscient, or they have unimaginative, or at least highly predictable players, or they don't let the players make unapproved choices.
That is not what I said.And yet you took "you couldn't tell they were making it up" to mean me saying that cheating is OK.
You ask 'hey GM, did you improvise that or do you have notes for everything in advance?'Maybe I wrote it badly. So here it is again: How would you know that the GM is using improv instead of having written everything down before?