AbdulAlhazred
Legend
Ehhhh, I gotta push a bit back on this. The player is describing their character's actions (In DW this is explicitly in character). The GM then decides if something was triggered. If you want to Hunt, you better describe some actual hunting! If there's no hunting to be had, guess what? I mean, OK, if your bad GM decides to let you roll whatever, that is more a failing of GMing than a fault in the Narrativist conception of play.Yeah, this was part of my problem with narrative games. The chances of success don't really vary based on approach--as long as you roll well, almost any approach will do--so it became a game of "how can I justify to the DM that I'm using Hunt here?" That's much less interesting than choosing an approach that your character may not be optimal for because it is easier within the fiction. Imo.
Now, BW maybe works a bit in the opposite direction, but then I don't think BW players are justifying anything to anyone, they're just doing stuff.