Lanefan
Victoria Rules
I must have missed this the first time round.Again, he literally said those sessions were frustrating, to the point they cheered when it was over. And I don't recall Lanefan answering me when I asked if they had enjoyed those sessions or not.
If memory serves (this happened in about 1992), there was quite a bit of laughter along with the rueful hair-pulling every time someone came up with an answer and it turned out to be wrong. The very fact I remember that sequence this long afterwards and not in an "I never want to play through that again" sense tells me it can't have been all bad.
The longest combat I've ever run was also about 2-and-a-half sessions. Nowhere near as much cheering afterwards, though: the party mostly lost and the few survivors had to negotiate for the return of the corpses of their fallen so as to get them revived; in return giving up an artifact they'd just spent ages getting their mitts on.Victory is sweet, yes. Spending that much time on an epic battle, a dangerous (but maybe smallish) dungeon, or some other major undertaking, sure. Two and a half sessions, which Lanefan has said, IIRC, are in the 4-6 hour range each, or even longer, on what he also said was a "simple" puzzle, is not, to me, a sweet victory.
A typical adventure in our crew is about 8-10 sessions including between-adventure downtime, though for the last year or so they've been super-efficient and are cracking along at about a 5-6 session average for adventures I mostly expected would take a lot longer.
As for that door, I wish I could remember the exact riddle he used on us - I'd post it here if I did, but all I remember is one line of it (I think there were four) and the answer.