Yaarel
🇮🇱 🇺🇦 He-Mage
A DM puts a lot of work preparing a great encounter with an Ogre. Unfortunately, the players decided not to travel in the direction of the Ogre. So the DM reuses the work of that fun Ogre by placing it somewhere else, that the players run into.This is illusionism, which is a form of railroading. It completely negates player choice. To me, it's the worst form of railroading as it is harder to see than the blatant, "No, you can't do that, you have to do this instead."
I don't like any method where the ogre's location is rolled after the players make their choice. If the path is random, because the ogre wanders and could be on either path, that roll should happen before the players get to the fork in the road and have to pick a path. That way their choice means something. Either they will 100% encounter the ogre or they will 100% avoid it, depending on the path picked.
Is this "railroading" or good DMing?