AnotherGuy
Hero
That raises a good question. Is there any way to procedurally generate content that won’t make a traditional oriented player feel like only the rolls matter?
Lets use that example of the party trying to break into a kitchen (forget the rest of the backstory, as I have not been following every single post). Spying through the kitchen window they spot a cat that's watching them intently. The cat is the only other living creature in the kitchen.
The GM calls for a lockpicking roll and the result lands in the Success with Complication category and so narrates that the rogue successfully unlocks the door, but the sound of the lockpicking made the cat bolt abruptly out of the kitchen knocking over a teaspoon into the sink and causing some commotion.
Maybe someone who saw the cat bolt out of the kitchen goes to investigate but the PCs have some moments to prep as they hear the footsteps of the approaching person. i .e. (they can close the door without entering the kitchen and wait for the person to leave hopefully, they can hide in the pantry or they can prepare an ambush etc)
What essentially I'm doing above is introducing fiction (the existence of a cat) beforehand which fiction may allow for Fail Forward to generate more content (the approaching person).
I believe that may be acceptable to a more Trad-style player?
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