I'd say it doesn't bother them because its an additional problem connected to the failure, and frankly, they care more about the failure and the problem than they do about exactly how they were mechanically connected.
But is "most of us" got anything to do with the majority of D&D players? Like with anything else in gaming, I'd bet not; it assumes most people playing think through the exact issues of cause and effect more than I have any reason to think they do. Its like the issue of "does the GM make it up in advance or do it on the fly"; for most players, they probably don't know or care. They care about how hard or interesting the result is, not where it came from.