Enrahim
Explorer
I think it is important to understand why a result "feeling unrelated to" the check is a really bad thing in a certain style of play.OK. But when talking about RPGs that use "fail forward", it doesn't seem right to say that they make a decision that is "unconnected". Like it would be weird to categorise a move in chess as breaking the rules, by reference to the rules of draughts.
First, I am going to assume we are here talking about the weirdly entangled resolution style (7) as described in my taxonomy of quantum D&D General - [rant]The conservatism of D&D fans is exhausting.
This resolution style is for course unproblematic if pursuing a nartivistic agenda - indeed it has some very nice properties allowing narrative to be formed around what the themes players find interesting enough to engage in.
I think a problem here is that for those that feels that this is a bit off the obvious way to formulate their concern is in a gamist way - that the entanglement break agency as it muddles what the consequences of an action could be. However this is not a fundamental issue with the process. As most games lay out the mechanism in play it is fully possible to reason around it for someone entering the with the right mindset and experience. I think this is where quite a bit of the accusations about ""conservatism" come from.
I believe the big issue with this approach lies on a metaphysical level that is very hard to both recognise and express. This is more similutionistic in nature. It is about how for players has the concept of a paralell fantasy world with a sort of "existence" outside of ours are central to their core enjoyment of the game.
When tolkien enthusiasts try to reason around what could have happened with the blue mages, they are (normally) not trying to make up anything as dramatic as possible. They are trying to use what is known to deduce what they think would have happened as if something actually did happen with them in this fictional space. I presume everyone involved in such activities are very aware they are talking about a fictional setting, and I guess most assume Tolkien himself had not settled on an answer to this. So we are talking about people exploring a fictional space that is in one way not in anyones head, but still is atributed a sort of independent "existence"
In TTRPG we allow ourselves to go visit one of these fictional worlds trough "inhabiting" one of the creatures in that world. We get to see trough their eyes, and to some extent control their actions. This is an inteference of our world with the fictional world that I believe all TTRPG players accept. But note I stated the player controls the character to some extent. In many groups, If a player has a character behave in a way that is inconsistent with what that character is believed to be in this seperate fictional world, that is a foul. That is the player overreaching their divine duties to not interfer directly with what is happening in this fantasy world. They are bringing aspects of the real world (player actions) into the fantasy world in a too overt maner, hence tainting the experience.
And this lead me to the critisism against the weirdly entangled quantum that I do not think can be easily brushed off as conservatism or misunderstanding the entire deal: This is clearly a more overt case of something happening in the real world affecting the fictional space, than a player acting a bit out of character. Indeed it is so bad it is seriously threatening the entire integrity of the fantasy as having any sort of independence from the group that is playing.
It might be argued that this entire independence is an illusion, and that might be right. But that is completely missing the point, and might even be a bit cruel. For many this illusion is essential to what they find enjoyable with the activity.