I appreciate your passionate interest in my mental states, but I think I know them better than you do.I don’t know whether you disagree that your statement directly implies a lack of satisfaction or that a lack of satisfaction directly implies a level of dislike.
Here is a post I made over 13 years ago:
As I posted upthread, 4e was the version of D&D that actually gives me what I wanted from D&D when I first learned about it and played it.Yes. This is what I want from a game: a game in which, if I play by the rules, the player experience will be that which the story elements of the game appeared to promise.I just want the rules of the game to match up with the thematic reality of what occurs in the fiction of the game.
The first version of D&D I played that ever really came close to this was (AD&D) Oriental Adventures. 4e is the next version that has given me this.
From Tom Moldvay's Foreword to the Basic Rulebook (page B2, and dated 3 December 1980):
I was busy rescuing the captured maiden when the dragon showed up. Fifty feet of scaled terror glared down at us with smoldering red eyes. Tendrils of smoke drifted out from between fangs larger than daggers. The dragon blocked the only exit from the cave. . .
I unwrapped the sword which the mysterious cleric had given me. The sword was golden-tinted steel. Its hilt was set with a rainbow collection of precious gems. I shoulted my battle cry and charged.
My charge caught the dragon by surprise. Its titanic jaws snapped shut just inches from my face. I swung the golden sword with both arms. The swordblade bit into the dragon's neck and continued through to the other side. With an earth-shaking crash, the dragon dropped dead at my feet. The magic sword had saved my life and ended the reign of the dragon-tyrant. The countryside was freed and I could return as a hero.
Those are classic fantasy tropes - the warrior as protagonist, the priest as mentor/guide, the dragon sorcerer as antagonist. This is what D&D promised to me in 1982, when I first got the Basic Set.
Here's a thread I started on these boards less than 9 years ago: Played AD&D yesterday (using Appendix A for a random dungeon)
Since then, I have GMed at least two sessions of AD&D - one using X2 Castle Amber, and one using White Plume Mountain. (It's possible I'm forgetting one or two others.) I've also GMed one session of Moldvay Basic, using the Haunted Keep set out in ch 8 of the rulebook.
Now maybe you think I'm a self-hater or masochist, who spends time playing these games although I dislike them. But you're wrong.