Enrahim
Adventurer
In my understanding this is a perfect description of a "Eero Tuovinen simulationistic" agendaWell...it's not really any of those things.
I want to frame scenes that inspire the players to take action*, in order to find out what that action is, and what reasonable consequences should result from it.
*I originally wrote "dramatic action", but I meant that in the sense of "significant" rather than "like a scripted drama". Leaving it in place would be rather likely to instantly inspire a particular, tedious reply of "AH SEE YOU HAVE A SPECIFIC STORY WRITTEN" except I don't.

A follow up question - do you think you would be frustrated if a player suggested a really cool action that sort of do not make full sense given the scene you framed? Or if a player find an amazing exploit in the rules that force a consequence that doesn't seem reasonable in light of the fiction to you? Or if one of the players insisted in not engaging actively with the scene, as they (reasonably) don't think their character would be inspired to action?
Last edited: