I've been lurking around this thread for a while, but this discussion has been very eye-opening, and it's really helping me understand the difference in mindset between simulationist vs narrative game. I feel like I now understand what folks mean when they say something like, "They are playing PbTA like DND."
I have been thinking of each dice check exactly the way
@AlViking or
@Lanefan describing their d20 checks in their games, removed from the context. In some sense, I feel like DND has trained me to think in this manner—given a situation, remove the context to figure out the essense of the task (to figure out which ability check / save to use). It doesn't matter what the context is, for lockpicking, it should always be the same check.